Valerius Kros, Exarch

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CR 13 | XP 25,600 Male Human Cleric (Herald Caller) 14 LG Medium humanoid (human) Init +6; Senses Perception +22 Aura Aura of Heroism (Heroism subdomain)

Defense: AC 23, touch 14, flat-footed 21 (+7 Armor, +2 Dex, +2 deflection, +2 natural)

HP: 119 (14d8+42 Con + 14 Toughness)

Fort +13, Ref +8, Will +17 Defensive Abilities Divine Grace (re-flavored, actually high Wis + Cloak), Mighty Heralds (+2 save bonus for his summons).

----- Offense ----- Speed 30 ft. Melee +1 Mithral Light Mace +12/+7 (1d6+1) Special Attacks

  • Channel Positive Energy: 5/day (7d6 healing, DC 19).
  • Call Heralds (Su): Can spontaneously cast Summon Monster spells using prepared spell slots (Standard Action if summoning matching subtype, otherwise Full Round).
  • Mighty Heralds: Summons gain Augment Summoning (+4 Str/Con) and Superior Summoning (+1 creature) for free.
  • Touch of Glory: 9/day. Grant +14 bonus on a Cha-based check (great for diplomacy/intimidate).
  • Aura of Heroism: Swift Action (14 rounds/day). Allies within 30 ft gain Heroism effects (+2 hit/saves/skills).

----- Cleric Spells Prepared (CL 14th; Concentration +20) ----- 7thHoly Word (DC 23), Summon Monster VII^D (Bralani Azata swarm) 6thHeal, Greater Dispel Magic, Blade Barrier (DC 22), Heroism (Greater)^D 5thBreath of Life, Wall of Stone, True Seeing, Flame Strike (DC 21), Righteous Might^D 4thBlessing of Fervor (Haste-like), Dimensional Anchor, Freedom of Movement, Restoration, Holy Smite^D 3rdPrayer, Dispel Magic, Invisibility Purge, Magic Vestment (Pre-cast), Magic Circle against Evil^D 2ndSilence, Hold Person (DC 18), Spiritual Weapon, Resist Energy, Blessing of Courage and Life^D 1stShield of Faith, Sanctuary (DC 17), Liberating Command, Remove Fear, Divine Favor^D 0Detect Magic, Stabilize, Light, Guidance ^D Domain Spell (Glory/Heroism)

----- Tactics ----- The General of Heaven:

  1. The Call (Sacred Summons): Valerius uses a Standard Action (thanks to Sacred Summons) to drop 1d3+1 Bralani Azatas (using a 7th level slot converted to Summon Monster VII).
    • Why: Because he is LG and they are CG (Chaotic Good), they share the "Good" subtype, making the summoning a Standard Action.
    • Effect: 4 Bralani Azatas appear. Each can cast Lightning Bolt (8d6) or Cure Serious Wounds (3d8+6) immediately.
  2. The Aura: Swift action to activate Aura of Heroism. All his summons and allies instantly gain +2 to hit and saves.
  3. Support: While his army fights, he casts Blessing of Fervor or Prayer to further buff them, or Holy Word to paralyze evil enemies.
  4. Control: If an enemy tries to fly past his wall of angels, he casts Blade Barrier to shred them.

----- Statistics ----- Str 10, Dex 14, Con 16, Int 12, Wis 22, Cha 14 (Stats include +4 Belt, +6 Headband) Base Atk +10; CMB +10; CMD 24 Feats Sacred Summons (Standard Action summon for subtype match), Augment Summoning (Bonus), Superior Summoning (Bonus), Improved Initiative, Toughness, Combat Casting, Selective Channeling, Leadership (Optional - usually has a Paladin cohort). Skills Diplomacy +25, Sense Motive +23, Knowledge (Religion) +18, Knowledge (Planes) +18, Spellcraft +18. Languages Common, Celestial, Draconic. SQ Divine Heralds (Summons understand him), Glory Domain (Heroism Subdomain).

----- Gear ----- Combat: Rod of Extend Spell (Lesser) (For buffs), Scroll of Resurrection, Diamond Dust (1000gp). Equipment: +3 Mithral Chain Shirt (Herald Callers only have Light Armor proficiency), +1 Light Mace, Headband of Inspired Wisdom +6, Belt of Mighty Constitution +4, Ring of Protection +2, Amulet of Natural Armor +2, Cloak of Resistance +4, Ring of Counterspells (Stores Greater Dispel Magic).

Build Notes

  • Standard Action Summons: This is the Holy Grail of summoning. Normally, casting Summon Monster takes 1 round (appearing at the start of your next turn). With Sacred Summons, Valerius can drop a squad of monsters and have them attack immediately on his turn.
  • Herald Caller Bonuses: The archetype gives Augment Summoning (+4 Str/Con to summons) and Superior Summoning (If you summon more than 1, get +1 extra) for free.
    • Example: If he casts Summon Monster V to get "1d3 Hound Archons," he rolls 1d3. If he gets a 2, Superior Summoning makes it 3. Augment Summoning gives them all +4 Str/Con. Aura of Heroism gives them +2 Hit.
  • Diplomacy: He isn't just a combatant. With Touch of Glory, he can add +14 to a Diplomacy check, allowing him to talk down enemies or convince kings with ease.