Sister Obsidian

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CR 12 | XP 19,200 Female Human Oracle (Bones) 13 NE Medium humanoid (human) Init +5; Senses Perception +18; Darkvision 60 ft.

Defense: AC 29, touch 13, flat-footed 28 (+10 armor, +3 shield, +1 Dex, +2 deflection, +3 natural [Barkskin potion])

HP: 139 (13d8+52 Con + 13 Toughness)

Fort +12, Ref +9, Will +14; (+4 vs. disease, mind-affecting, death effects, poison, stun, sleep) Defensive Abilities Near Death (+4 saves vs death/mind/poison), Undead Immunities (partial - see Curse). Immune Sickened.

----- Offense ----- Speed 20 ft. (30 ft. unarmored) Melee +1 Unholy Heavy Mace +12/+7 (1d8+3 plus 2d6 vs Good) Melee (Touch) Slay Living +11 (12d6+13 damage) or Harm +11 (130 damage) Special Attacks

  • Negative Energy Channeling: 8/day (7d6 negative, DC 23 Will).
  • Soul Siphon (Su): Ranged Touch (30 ft). Target gains 1 negative level. Obsidian gains 5 temp HP.
  • Deadly Touch (Su): Melee touch deals 1d8+13 negative damage (or heals undead).

----- Oracle Spells Known (CL 13th; concentration +19)

  • 6th (4/day)Harm (DC 24), Create Undead, Antilife Shell, Control Undead (Bonus)
  • 5th (6/day)Slay Living (DC 23), Mass Inflict Light Wounds (DC 23), Wall of Bones, True Seeing, Siphon Magic (Bonus)
  • 4th (7/day)Enervation, Fear (DC 22), Spiritual Ally, Freedom of Movement, Raise Dead (Bonus)
  • 3rd (7/day)Animate Dead (Bonus), Bestow Curse (DC 21), Dispel Magic, Inflict Serious Wounds, Blindness/Deafness
  • 2nd (7/day)False Life (Bonus), Hold Person (DC 18), Desecrate, Silence, Spiritual Weapon, Bone Fists (+2 AC/Damage for undead)
  • 1st (7/day)Cause Fear (Bonus), Murderous Command (DC 17), Shield of Faith, Inflict Light Wounds, Sanctuary

----- Tactics ----- The Grave-Walker:

  1. Pre-Combat: She casts False Life (+1d10+10 HP) and Antilife Shell if she expects living melee attackers. She drinks her Potion of Barkskin.
  2. Minion Shield: She commands her skeletal champions (via Animate Dead) to form a wall. She casts Bone Fists to boost their AC and damage.
  3. The Touch of Death: She uses her Rod of Reach to cast Harm or Slay Living from 30 feet away.
    • Harm: Deals 130 damage (Will DC 24 half). This cannot reduce target below 1 HP, but effectively ends the fight.
    • Slay Living: Deals 12d6+13 damage. If they succeed on the save, they still take 3d6+13.
  4. Spirit Walk: If cornered or needing to bypass a wall, she activates Spirit Walk, becoming Incorporeal for 13 rounds. She can move through objects and takes no damage from non-magical weapons (50% from magical).

----- Statistics ----- Str 14, Dex 12, Con 18, Int 10, Wis 14, Cha 24 (Stats include +4 Belt, +6 Headband) Base Atk +9; CMB +11; CMD 24 Feats Heavy Armor Proficiency, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Improved Initiative, Toughness, Combat Casting, Divine Interference (Force enemy to reroll attack by sacrificing spell slot). Skills Knowledge (Religion) +16, Spellcraft +16, Sense Motive +18, Diplomacy +23. SQ Oracle Curse (Wasting) - Immune to Sickened, +4 vs Disease. Revelations (Bones Mystery).

----- Gear ----- Combat: Metamagic Rod of Reach (Lesser) (Use for Bestow Curse/Inflict spells), Scroll of Circle of Death, Potion of Barkskin +3. Equipment: +3 Obsidian-Inlaid Full Plate, +2 Heavy Steel Shield, +1 Unholy Heavy Mace, Headband of Alluring Charisma +6, Belt of Mighty Constitution +4, Ring of Protection +2, Cloak of Resistance +3, Onyx gems worth 2000gp (for Animate Dead).

Build Notes (52 HD of undead)

  • Undead Servitude: She gains Command Undead as a bonus feat. She can take control of enemy undead (Will DC 23) rather than fighting them.
  • Spirit Walk: She can become incorporeal for 1 round/level. This is her ultimate escape or infiltration tool.
  • Soul Siphon: A ranged touch attack that inflicts a negative level. Great for debuffing the "Boss" of the player party (lowering their saves and attack rolls).
  • Curse (Wasting): Her body is slowly rotting or turning to stone. This grants her immunity to the Sickened condition, which is a common debuff players use.