Chasca of the Sacred Leaf

Clad in a tunic of vicuña wool patterned with geometric Tokapu designs, this woman chews on a pouch of leaves. A massive condor circles protectively above her. She carries a staff of knotted wood and copper.
CR 11 | XP 12,800 Female Human Druid 12 NG Medium humanoid (human) Init +6; Senses Perception +22
Defense: AC 25, touch 13, flat-footed 23 (+8 armor, +2 Dex, +3 shield, +2 deflection)
HP: 118 (12d8+48 Con + 12 Toughness)
Fort +13, Ref +7, Will +15; (+4 vs. fey/plant-based effects) Defensive Abilities Resist Nature's Lure; Immune Poison.
----- Offense ----- Speed 20 ft. (30 ft. unarmored) Melee +1 Copper-Shod Quarterstaff +10/+5 (1d6+1) Special Attacks Wild Shape (4/day, usually Huge Condor or Large Jaguar). Druid Spells Prepared (CL 12th; concentration +18) 6th—Heal (The ultimate restorative, 120 HP), Sirocco (DC 22 - The mountain wind) 5th—Wall of Thorns, Stoneskin, Animal Growth (For her summoned allies) 4th—Cure Serious Wounds (x2), Flame Strike (DC 20), Air Walk 3rd—Cure Moderate Wounds, Stone Shape, Spike Growth, Call Lightning (DC 19), Remove Disease 2nd—Barkskin, Bull's Strength, Lesser Restoration, Fog Cloud, Soften Earth and Stone 1st—Goodberry (Flavored as Coca Leaves), Entangle (DC 17), Faerie Fire, Cure Light Wounds (x2)
----- The Herbalist's Kit (Nature Bond) ----- Chasca possesses the Druidic Herbalism bond (replaces Domain/Companion).
- Free Potions: Each day, she creates 6 free potions of up to 3rd level. These function as Extracts (standard action to drink/administer) but expire after 24 hours.
- Typical Concoctions:
- Potion of Cure Serious Wounds (3d8+12) x3
- Potion of Lesser Restoration x2
- Potion of Remove Blindness x1
- Identification: She can identify potions as a swift action using Perception.
----- Tactics ----- Support Role: Chasca does not rush the front line. She stays in the mid-range.
- The Coca Ritual: Before combat, she distributes Goodberries (Coca Leaves) to the party.
- The Mountain's Embrace: If an ally is critically injured, she casts Heal (restoring 120 HP and removing almost all conditions).
- Battlefield Control: She uses Stone Shape to create cover (Inca walls) for her allies or Wall of Thorns to trap enemies.
- Wild Shape: If cornered, she transforms into a Huge Condor (Roc stats) to fly to safety or grab a wounded ally and evacuate them.
----- Statistics ----- Str 10, Dex 14, Con 16, Int 14, Wis 22, Cha 12 (Stats include +4 Belt/Headband) Base Atk +9; CMB +9; CMD 23 Feats Natural Spell, Toughness, Improved Initiative, Augment Summoning, Superior Summoning, Spell Focus (Conjuration). Skills Heal +21, Survival +23, Knowledge (Nature) +17, Perception +22, Profession (Herbalist) +21. Languages Common, Druidic, Quechua (or setting equivalent), Terran, Auran. SQ Trackless Step, Woodland Stride, Thousand Faces.
----- Gear ----- Combat: Scroll of True Resurrection (Stitched into her tunic), Bag of Holding (Filled with medicinal herbs). Equipment: +4 Ironwood Breastplate (Carved to look like reptile scales), +1 Heavy Wooden Shield (Painted with the sun), +1 Copper-Shod Quarterstaff, Headband of Inspired Wisdom +4, Belt of Mighty Constitution +4, Healer's Gloves (+5 competence to Heal checks), Cloak of Resistance +1.