Silent Kora, Demon Hunter

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Revision as of 18:53, 29 January 2026 by Synzaxragux (talk | contribs) (Created page with " '''CR 13''' | '''XP 25,600''' Female Human Monk (Zen Archer) 12 / Inquisitor (Monster Tactician) 2 LN Medium humanoid (human) '''Init''' +13; '''Senses''' Perception +26; ''Monster Lore +9'' '''Defense: AC''' 32, touch 26, flat-footed 26 (+2 Armor [Bracers], +5 Dex, +9 Wis, +1 Monk, +1 Dodge, +2 deflection, +2 insight [Foresight]) '''hp''' 128 (12d8+2d8+42 Con + 14 Toughness) '''Fort''' +16, '''Ref''' +14, '''Will''' +21 '''Defensive Abilities''' ''Evasion'', ''Dia...")
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CR 13 | XP 25,600 Female Human Monk (Zen Archer) 12 / Inquisitor (Monster Tactician) 2 LN Medium humanoid (human) Init +13; Senses Perception +26; Monster Lore +9

Defense: AC 32, touch 26, flat-footed 26 (+2 Armor [Bracers], +5 Dex, +9 Wis, +1 Monk, +1 Dodge, +2 deflection, +2 insight [Foresight])

hp 128 (12d8+2d8+42 Con + 14 Toughness)

Fort +16, Ref +14, Will +21 Defensive Abilities Evasion, Diamond Body (Immune Poison).

----- Offense ----- Speed 60 ft. Ranged +1 Adaptive Seeking Composite Longbow +24/+19/+14 (2d8+8/19-20/x3) Ranged (Flurry of Blows) +24/+24/+19/+19/+14 (2d8+8/19-20/x3) Ranged (Flurry + Deadly Aim) +20/+20/+15/+15/+10 (2d8+16/19-20/x3) Note: With Ki Point (Extra Attack) and Haste, she fires 7 arrows per round. Special Attacks

  • Enlarge (Su): Swift Action (Inquisitor Domain). Grow to Large size for 1 round. Arrows deal 3d8 damage.
  • Judgment (1/day): Swift Action. Typically +1 Attack or +1 AC/Saves.
  • Ki Pool (15/day): Swift action for: Extra Attack, +4 Dodge AC, or +20 ft speed.
  • Perfect Strike (12/day): Roll attack twice and take better result.
  • Inquisitor Spells: Buffs for combat efficiency.

----- Spells Prepared (CL 2nd) ----- 1st (3/day)Divine Favor (+1 luck hit/dmg), Shield of Faith (+2 AC), True Strike 0 (at will)Detect Magic, Guidance, Brand, Sift Domain: Growth (Subdomain of Plant).

----- Tactics ----- The Giant-Slayer Barrage:

  1. Swift Action (Growth): Kora activates her Domain power to Enlarge. Her large longbow now deals 3d8 base damage.
  2. Free Action (Boots): She clicks her Boots of Speed for Haste.
  3. Full Attack (Flurry + Deadly Aim): She unleashes a storm of arrows.
    • Volume: 5 (Flurry) + 1 (Haste) = 6 Attacks.
    • Damage: 3d8 (Base) + 4 (Str) + 8 (Deadly) + 1 (Weapon) + 1 (PBS) + 2 (Spec) = 3d8+16 per hit.
    • Potential: If all 6 hit, she deals ~177 damage in one round.
  4. Reaction: Due to Reflexive Shot, she threatens 10ft around her. If anyone moves through her space, she shoots them (AoO).

----- Statistics ----- Str 18, Dex 20, Con 16, Int 10, Wis 28, Cha 8 (Stats include +4 Belt of Physical Perfection, +6 Headband of Wisdom) Base Atk +10; CMB +18; CMD 44 Feats Point-Blank Shot, Precise Shot, Weapon Focus (Longbow), Point-Blank Master (No AoO when shooting in melee), Weapon Specialization (Longbow), Improved Precise Shot (Ignore cover/concealment), Improved Critical (Longbow), Deadly Aim, Clustered Shots (Total damage before DR), Toughness, Improved Initiative, Hammer the Gap (+Damage on consecutive hits). Skills Perception +26, Sense Motive +26, Stealth +22, Acrobatics +22, Survival +23. SQ Zen Archery (Wis to Hit), Way of the Bow (Weapon Specialization), Abundant Step (Dimension Door), Cunning Initiative (Wis to Init).

----- Gear ----- Combat: Oil of Silence, Potion of Fly. Equipment: +1 Adaptive Seeking Composite Longbow (Adapts to Str score; Seeking ignores miss chance), Bracers of Armor +2, Monk's Robe (Effective Monk Level +5 for AC/Unarmed Dmg - pushes arrow damage to 2d8 base), Belt of Physical Perfection +4, Headband of Inspired Wisdom +6, Boots of Speed, Cloak of Resistance +4, Ring of Protection +2.

Build Notes

  • Wisdom SAD (Single Ability Dependent): Thanks to Zen Archery, Kora uses Wisdom for Attack rolls. Thanks to Monk/Inquisitor, she uses Wisdom for AC and Initiative. This allows her to pump one stat to 28 for massive benefits (+9 modifier).
  • Monk's Robe + Enlarge: Zen Archers deal their "Unarmed Strike" damage with arrows.
    • Level 12 Monk = 2d6 damage.
    • Level 12 + Monk's Robe (Lvl 17 effective) = 2d8 damage.
    • Enlarged (Growth Domain) = 3d8 damage.
    • Gravity Bow (if she uses a scroll/wand via UMD) = 4d8 damage.
  • Clustered Shots: As an archer, DR is her enemy. This feat sums all damage before applying DR, ensuring her "death by a thousand cuts" style actually penetrates thick armor.