Varek Lorn, the Chirurgeon
CR 12 | XP 19,200 Male Human Unchained Rogue 13 CN Medium humanoid (human) Init +9; Senses Perception +20
Defense: AC 29, touch 21, flat-footed 20 (+6 armor, +9 Dex, +2 deflection, +1 dodge)
HP: 123 (13d8+52 Con + 13 FCB)
Fort +9, Ref +18, Will +7 Defensive Abilities Danger Sense +4, Improved Evasion, Uncanny Dodge, Improved Uncanny Dodge.
----- Offense ----- Speed 30 ft. Melee +3 Short Sword +22/+17 (1d6+12/19-20 plus 7d6 Sneak) Melee (Full TWF) +3 Short Sword +20/+15/+10 (1d6+12/19-20), +3 Short Sword +20/+15/+10 (1d6+12/19-20) Special Attacks
- Sneak Attack: +7d6.
- Debilitating Injury: On a Sneak Attack hit, choose a penalty for the target (lasts 1 round):
- Bewildered: -2 AC (-6 AC vs Varek).
- Disoriented: -2 Attack Rolls (-6 vs Varek).
- Hampered: Half speed, no 5ft step.
- Double Debilitation: He can apply two penalties from the list above on a single hit.
- Opportunist: 1/round, make an AoO when an ally hits a target Varek threatens.
----- Tactics ----- The Surgeon's Method: Varek targets anatomy.
- The Flank: He uses his high Acrobatics (+25) to slip through the enemy line and position himself directly behind the target.
- The Operation (Full Attack): With Greater Two-Weapon Fighting, he creates a "wall of steel" (6 attacks).
- Crit Profile: Short swords crit on 19-20. While less frequent than Kukris, the higher base damage helps on non-crit hits.
- Debuff: He applies Bewildered (-6 AC) and Hampered (Half Speed). This locks the enemy in place (no 5ft step) and makes them incredibly easy to hit for his next volley.
- Pressure Points: If the enemy tries to cast a spell or drink a potion, Varek uses his Opportunist attack to interrupt them.
----- Statistics ----- Str 10, Dex 28, Con 16, Int 12, Wis 12, Cha 8 (Stats include +6 Belt, +4 Manual/Level) Base Atk +9; CMB +9; CMD 30 Feats Two-Weapon Fighting, Weapon Focus (Short Sword), Double Slice, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Improved Critical (Short Sword), Combat Reflexes, Piranha Strike. Skills Acrobatics +25, Stealth +25, Perception +20, Heal +18 (Reflavored from Sleight of Hand), Disable Device +25, Escape Artist +25. SQ Finesse Training (Dex to Damage with Short Swords), Rogue's Edge (Acrobatics, Stealth, Heal). Talents Combat Trick, Weapon Training, Bleeding Attack (7 bleed), Resiliency, Opportunist, Double Debilitation.
----- Gear ----- Combat: Potion of Displacement, Vial of Poison (Drow Poison). Equipment: Bracers of Armor +6, +3 Short Sword (x2) (Styled as trench knives), Belt of Incredible Dexterity +6, Cloak of Resistance +3, Ring of Protection +2, Amulet of Natural Armor +1, Boots of Speed (Grants Haste for 10 rounds/day).