Kaelin the Unbroken

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Revision as of 17:54, 29 January 2026 by Synzaxragux (talk | contribs) (Created page with "thumb '''Kaelin the Unbroken (The Wall)''' '''CR 13''' | '''XP 25,600''' Human Paladin (Sacred Shield) 14 LG Medium humanoid (human) '''Init''' +1; '''Senses''' Perception +10; ''Aura of Courage'', ''Aura of Resolve'' '''Defense: AC''' 33, touch 13, flat-footed 32 (+11 armor, +7 shield, +1 Dex, +2 deflection, +2 natural) '''Vs. Bastion Target:''' '''AC 39''' (Adds Cha to AC) '''HP''' 168 (14d10+70 Con + 14 Toughness) '''For...")
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Kaelin the Unbroken (The Wall)

CR 13 | XP 25,600 Human Paladin (Sacred Shield) 14 LG Medium humanoid (human) Init +1; Senses Perception +10; Aura of Courage, Aura of Resolve

Defense: AC 33, touch 13, flat-footed 32 (+11 armor, +7 shield, +1 Dex, +2 deflection, +2 natural) Vs. Bastion Target: AC 39 (Adds Cha to AC)

HP 168 (14d10+70 Con + 14 Toughness)

Fort +20, Ref +11, Will +16; (+4 vs. death effects/energy drain) Defensive Abilities Divine Grace, Bastion of Good (Take 50% damage from target), Holy Shield. Immune Charm, Disease, Fear.

----- Offense ----- Speed 20 ft. Melee +2 Holy Longsword +21/+16/+11 (1d8+7/19-20 plus 2d6 vs Evil) Special Attacks

  • Bastion of Good (4/day): Replaces Smite Evil. Swift Action. Target a foe. Against this foe:

o  Kaelin takes Half Damage from all sources (attacks/spells).

o  Kaelin gains +6 Deflection bonus to AC (Cha).

o  Allies within 10 ft gain +6 Deflection bonus to AC against that foe.

  • Channel Positive Energy 5/day (7d6, DC 23).
  • Lay on Hands 10/day (7d6+6 healing).

Paladin Spells Prepared (CL 11th) 4thSacrificial Oath (Take damage for ally) 3rdDispel Magic, Magic Circle against Evil 2ndShield Other, Righteous Vigor, Litany of Righteousness 1stHero's Defiance, Grace, Challenge Evil (Force foe to attack you or be Sickened)

----- Tactics ----- The Unbroken Wall: Kaelin is designed to tank the Boss.

  1. Bastion of Good: She marks the most dangerous enemy. She now takes 50% damage from them, and her AC jumps to 39. Allies near her get +6 AC vs that boss.
  2. Holy Shield: As a Standard action, she can channel a use of Bastion/Smite into her shield to grant her Shield Bonus (+7) to all adjacent allies for 14 rounds.
  3. Step Up & Disrupt: He retains Step Up and Step Up and Strike. If a caster tries to 5-foot step away from her to cast safely, he follows them and hits them.
  4. Ray Shield: She can deflect Ranged Touch Attacks (like Disintegrate or Scorching Ray) with her shield.

----- Statistics ----- Str 20, Dex 12, Con 20, Int 10, Wis 8, Cha 22 (Stats include +4 Belt, +4 Headband) Base Atk +14; CMB +19; CMD 32 Feats Shield Focus, Greater Shield Focus, Missile Shield (Deflect 1 arrow/round), Ray Shield (Deflect magical rays), Step Up, Following Step, Step Up and Strike, Toughness. Skills Diplomacy +23, Sense Motive +16, Perception +10, Heal +12. SQ Divine Bond (Shield - add +4 enhancement or Fortification), Improved Mettle (Take no dmg on successful Will/Fort partial save).

----- Gear ----- Combat: Potion of Fly, Oil of Align Weapon. Equipment: +2 Mithral Full Plate of Speed (Grants Haste 10 rounds/day), +4 Heavy Steel Shield (Sacred Shield bond improves this), +2 Holy Longsword, Belt of Physical Might +4 (Str/Con), Headband of Alluring Charisma +4, Ring of Protection +2, Amulet of Natural Armor +2.