Huate, Manhunter

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Huate, the Manhunter

A towering wall of muscle clad in emerald dragonhide and jaguar furs. He wields a massive macuahuitl lined with volcanic glass that hums with a hungry, red energy.

CR 14 | XP 38,400 Human Ranger 11 / Fighter (Weapon Master) 4 LN Medium humanoid (human) Init +5; Senses Perception +22

Defense: AC 25, touch 13, flat-footed 22 (+9 armor, +3 Dex, +2 deflection, +1 natural) (With Barkskin active: AC 29)

HP 168 (15 HD; 11d10+4d10+83)

Fort +18, Ref +14, Will +13; (+1 vs. fear) Defensive Abilities Evasion, Armor Training 1 (Move full speed in medium armor).

----- Offense ----- Speed 30 ft. Melee +3 Vicious Obsidian Greatsword +26/+21/+16 (2d6+27/17-20 plus 2d6 vicious) Ranged +1 Adaptive Composite Longbow +19/+14/+9 (1d8+8/x3) Special Attacks

  • Cornugon Smash: Free Intimidate check when he damages a foe with Power Attack.
  • Shatter Defenses: If he hits a shaken foe, they are flat-footed to his attacks until the end of his next turn.
  • Hurtful: If he successfully demoralizes a foe within melee reach, he can make a single melee attack against them as a swift action.
  • Favored Enemy: Humans (+6), Magical Beasts (+2), Undead (+2).
  • Quarry: Standard action to target a foe (+2 attack, auto-confirm critical hits).
  • Vicious Weapon: Deals extra 2d6 damage to foe, but deals 1d6 damage to Huate.

Ranger Spells Prepared (CL 8th; concentration +10) 3rd—Instant Enemy (Treat target as Favored Enemy +6 for 1 min), Cure Moderate Wounds 2nd—Barkskin (already included in tactics), Protection from Energy 1st—Longstrider, Lead Blades (dmg becomes 3d6), Resist Energy

----- Tactics ----- During Combat: Huate activates Instant Enemy (Swift) on the toughest opponent to gain +6 to hit and damage. He uses Power Attack (mitigated by Furious Focus on the first swing). On a hit, he uses Cornugon Smash to shake them, rendering them Flat-Footed via Shatter Defenses for his subsequent attacks. If the Intimidate succeeds, he uses Hurtful to swing again immediately. Morale: Huate views death as a natural transition. He fights until he is brought down or his duty is fulfilled.

----- Statistics ----- Str 24, Dex 16, Con 18, Int 10, Wis 14, Cha 10 Base Atk +15; CMB +22; CMD 37 Feats Power Attack, Furious Focus, Weapon Focus (Greatsword), Cornugon Smash, Iron Will, Toughness, Improved Critical (Greatsword), Intimidating Prowess, Shatter Defenses, Endurance, Weapon Specialization (Greatsword), Hurtful, Critical Focus, Dreadful Carnage. Skills Intimidate +30, Perception +22, Stealth +20, Survival +20, Climb +20, Swim +15, Knowledge (Nature) +14. Traits Reactionary (+2 Initiative), Indomitable Faith (+1 Will). SQ Swift Tracker, Woodland Stride, Hunter's Bond (Companions - Squad of 4 Level 4 Warriors), Favored Terrain (Jungle +6, Underground +2, Mountain +2), Evasion.

----- Gear ----- Combat: Potion of Fly, Oil of Silence. Equipment: +3 Green Dragonhide Breastplate (The scales of a forest drake), +3 Vicious Obsidian Greatsword (Mechanically a Greatsword, visually a Macuahuitl), +1 Adaptive Composite Longbow, Belt of Physical Might +4 (Str/Con), Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +1, Boots of the Cat (Minimizes fall damage, always lands on feet).