Balam the Mangler

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Revision as of 17:35, 29 January 2026 by Synzaxragux (talk | contribs) (Created page with "thumb A muscular warrior wearing a helm fashioned from a jaguar's skull. He wields two curved blades of volcanic glass that seem to blur in the air. Race/Class: Human Fighter (Two-Weapon Warrior) 15 Alignment: Lawful Evil (Loyal to the throne, ruthless to enemies) Init: +5; Senses: Perception +14 '''DEFENSE''' AC 26, touch 16, flat-footed 20 (+8 armor, +5 Dex, +1 deflection, +1 natural, +1 dodge) (+4 Dodge bonus vs melee when wielding two...")
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A muscular warrior wearing a helm fashioned from a jaguar's skull. He wields two curved blades of volcanic glass that seem to blur in the air.

Race/Class: Human Fighter (Two-Weapon Warrior) 15 Alignment: Lawful Evil (Loyal to the throne, ruthless to enemies) Init: +5; Senses: Perception +14

DEFENSE AC 26, touch 16, flat-footed 20 (+8 armor, +5 Dex, +1 deflection, +1 natural, +1 dodge) (+4 Dodge bonus vs melee when wielding two weapons via Improved Balance) (+3 Dodge bonus when making a full attack via Defensive Flurry)

HP 147 (15d10+60) Fort +13, Ref +12, Will +9; (+4 vs. fear) Defensive Abilities: Bravery +4, Improved Balance (+1 AC for each weapon training), Equal Opportunity (Attack of Opportunity when foe stands up from prone or is disarmed)

OFFENSE Melee: +2 Sorocaban Knife +22/+17/+12 (1d4+18/15–20 plus bleed) and +1 Sorocaban Knife +21/+16/+11 (1d4+16/15–20 plus bleed) Special Attacks:

Speed: 30 ft.

Doublestrike: As a standard action, make one attack with both weapons at normal penalties.

Two-Weapon Rend: If you hit with both weapons in a round, deal extra 1d10+9 damage.

Staggering Critical: On a crit (15-20 range), target must make DC 23 Fort save or be Staggered for 1d4+1 rounds.

Bleeding Critical: On a crit, target takes 2d6 bleed damage each round.

STATISTICS Str 22, Dex 20, Con 16, Int 10, Wis 12, Cha 8 Base Atk +15; CMB +21; CMD 37 Feats: Weapon Focus (Kukri), Two-Weapon Fighting, Double Slice, Power Attack, Iron Will, Weapon Specialization (Kukri), Improved Two-Weapon Fighting, Improved Critical (Kukri), Greater Weapon Focus (Kukri), Critical Focus, Greater Two-Weapon Fighting, Greater Weapon Specialization (Kukri), Two-Weapon Rend, Staggering Critical, Bleeding Critical, Critical Mastery. Skills: Acrobatics +20, Climb +20, Perception +14, Intimidate +17, Swim +15 Languages: Common, Nahuatl (or equivalent) SQ: Twin Blades (+3 attack/damage on full attack), Defensive Flurry (+3 AC on full attack), Deft Doublestrike (Can disarm/sunder/trip with Doublestrike).

GEAR Combat: Potion of Fly, Potion of Haste (2), Oil of Magic Weapon. Equipment: +2 mithral breastplate, +2 kukri (Main hand), +1 kukri (Off hand), Belt of Physical Might +4 (Str/Dex), Cloak of Resistance +3, Ring of Protection +1, Amulet of Natural Armor +1, Boots of the Cat (always land on feet/min fall damage).