Ruzja, Terror of the Yanakunka Pass

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Ruzja, Guardian of Yanakunka Pass

A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.

Race/Class: Human Druid (Weather Domain) 16 Alignment: Neutral Good Init: +7; Senses: Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)

DEFENSE: AC 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)

HP: 168 (16d8+96)

Fort +17, Ref +12, Will +22; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature's Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)

OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3) Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity) Druid Spells Prepared (CL 16th; concentration +25): 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind^D 7th—fire storm (DC 26), heal (2), control weather^D 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds^D 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm^D 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm^D 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall 2nd—barkskin, bull's strength, fog cloud, lesser restoration, resist energy 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals ^D Domain spell; Domain: Weather

STATISTICS Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32 Feats: Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form) Skills: Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe.

Combat Mode: The Feathered Storm (Wild Shape)

When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.

Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:

Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).

Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.

Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly.

Combat Mode: The Jungle Behemoth

If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).

Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.