Callix the Martyr: Difference between revisions

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'''Init''' +5
'''Init''' +5


'''Senses''' Perception +13; ''Aura of the Sapa Inca'', ''Aura of Excellence''
'''Senses:''' Perception +13; ''Aura of the Sapa Inca'', ''Aura of Excellence''


'''Defense: AC''' 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural)  
'''Defense: AC''' 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural)  


'''HP''' 149 (13d10+52 Con + 13 Toughness)  
'''HP:''' 149 (13d10+52 Con + 13 Toughness)  


'''Fort''' +17, '''Ref''' +10, '''Will''' +15; (+4 vs. gaze/blindness/visual effects) '''Defensive Abilities''' ''Grace of Inti'' (Divine Grace), ''Earth-Born'' (Fey Foundling re-flavored), ''Hero's Defiance''. '''Immune''' Disease, Fear, Charm.
'''Fort''' +17, '''Ref''' +10, '''Will''' +15; (+4 vs. gaze/blindness/visual effects)  
 
'''Defensive Abilities:''' ''Grace of Inti'' (Divine Grace), ''Earth-Born'' (Fey Foundling re-flavored), ''Hero's Defiance''.  
 
'''Immune:''' Disease, Fear, Charm.


'''----- Offense -----''' '''Speed''' 20 ft. '''Melee''' ''+2 Sun-Forged Macana'' +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) ''(Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid)'' '''Special Attacks'''
'''----- Offense -----''' '''Speed''' 20 ft. '''Melee''' ''+2 Sun-Forged Macana'' +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) ''(Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid)'' '''Special Attacks'''

Revision as of 18:52, 6 February 2026

Callix, The Martyr

High-Warden of the Golden Terrace

Flavor: Cahuac wears a suit of intricate Ichcahuipilli (quilted armor) reinforced with plates of burnished gold and bronze that shine like mirrors. He wields a massive, two-handed star-mace (Macana) crafted from ironwood and copper. He fights without a shield, his chest exposed to the enemy, trusting that his spilled blood will only make his companions stronger.

CR 12 | XP 19,200 Male Human Paladin (Martyr) 13 LG Medium humanoid (human)

Init +5

Senses: Perception +13; Aura of the Sapa Inca, Aura of Excellence

Defense: AC 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural)

HP: 149 (13d10+52 Con + 13 Toughness)

Fort +17, Ref +10, Will +15; (+4 vs. gaze/blindness/visual effects)

Defensive Abilities: Grace of Inti (Divine Grace), Earth-Born (Fey Foundling re-flavored), Hero's Defiance.

Immune: Disease, Fear, Charm.

----- Offense ----- Speed 20 ft. Melee +2 Sun-Forged Macana +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) (Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid) Special Attacks

  • Blood of the Sun (Stigmata - 17 rounds/day): Swift Action. Cahuac cuts his own arm or lets a wound bleed freely, taking 1d6 bleed damage. Allies within 30ft gain a +3 Sacred Bonus to attack and damage rolls.
  • Radiance (Channel Positive Energy): 8/day (7d6, DC 21).
  • Touch of the Andes (Lay on Hands): 11/day (6d6+13 healing).
  • Mercies: Fatigued (Coca Leaf), Staggered (Mountain Air), Cursed (Shaman's Cleanse), Paralyzed (Sun's Warmth).

Paladin Spells Prepared (CL 10th) 4thSacrificial Oath (Bond of the Ayllu - Take damage for ally) 3rdDaybreak Arrow (Sun-Shaft), Dispel Magic 2ndPaladin's Sacrifice (The Emperor's Burden), Righteous Vigor, Litany of Righteousness 1stHero's Defiance (Inti's Refusal), Grace, Lesser Restoration

----- Tactics ----- The Living Altar: Cahuac believes his blood is the fuel for his party's victory.

  1. The Offering (Round 1): Swift Action activates Blood of the Sun. Golden light streams from his wounds. He shouts a prayer to Inti, and his allies feel the heat of the sun in their veins (+3 hit/dmg).
  2. The Interception: If an enemy strikes a cloth-wearing caster, Cahuac casts Paladin's Sacrifice, disappearing in a flash of gold light and reappearing in the spell's path to take the hit himself.
  3. The Renewal: He crushes a handful of sacred coca leaves (Lay on Hands) against his chest as a Swift Action, healing 6d6+25 HP, instantly closing the wounds he suffered for his friends.

----- Statistics -----

Str 18, Dex 12, Con 18, Int 10, Wis 8, Cha 20 (Stats include +4 Belt/Headband)

Base Atk +13; CMB +17; CMD 30

Feats: Fey Foundling (Re-flavored as "Earth-Born" - draws life from the mountains), Greater Mercy, Power Attack, Toughness, Extra Lay on Hands, Selective Channeling, Ultimate Mercy.

Skills: Diplomacy +21, Sense Motive +15, Heal +12, Perception +13. SQ Gaze of the Condor (See No Evil), Aura of Faith.

Gear: +2 Golden Lamellar Armor (Mechanically Full Plate), +2 Sun-Forged Macana (Holy Greatsword), Headband of the Sun-King +4 (Charisma), Belt of Physical Might +4 (Str/Con), Bracers of the Condor (Bracers of the Merciful Knight), Amulet of Natural Armor +1, Ring of Protection +2.