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	<id>https://aosha.sonsitopia.com/index.php?action=history&amp;feed=atom&amp;title=Captain_%22Glass-eye%22_Morant</id>
	<title>Captain &quot;Glass-eye&quot; Morant - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://aosha.sonsitopia.com/index.php?action=history&amp;feed=atom&amp;title=Captain_%22Glass-eye%22_Morant"/>
	<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;action=history"/>
	<updated>2026-04-15T13:40:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=238&amp;oldid=prev</id>
		<title>Nemmiecakes at 23:55, 6 February 2026</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=238&amp;oldid=prev"/>
		<updated>2026-02-06T23:55:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 6 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Targeting (Utility):&amp;#039;&amp;#039;&amp;#039; If an enemy is flying, he uses the &amp;#039;&amp;#039;Targeting&amp;#039;&amp;#039; deed to shoot their wings, forcing a Fly check or they crash. If they are holding a McGuffin, he shoots their arm to disarm them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Targeting (Utility):&amp;#039;&amp;#039;&amp;#039; If an enemy is flying, he uses the &amp;#039;&amp;#039;Targeting&amp;#039;&amp;#039; deed to shoot their wings, forcing a Fly check or they crash. If they are holding a McGuffin, he shoots their arm to disarm them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 12, &#039;&#039;&#039;Dex&#039;&#039;&#039; 24, &#039;&#039;&#039;Con&#039;&#039;&#039; 16, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 16, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +4 Belt of Dex/Con)&#039;&#039; &#039;&#039;&#039;Base Atk&#039;&#039;&#039; +14; &#039;&#039;&#039;CMB&#039;&#039;&#039; +15; &#039;&#039;&#039;CMD&#039;&#039;&#039; 34 &#039;&#039;&#039;Feats&#039;&#039;&#039; Rapid Reload (Musket)^B, Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Weapon Focus (Musket), Improved Critical (Musket), Clustered Shots (Total damage before DR), Improved Precise Shot (Ignore Cover/Concealment), Toughness, Improved Initiative. &#039;&#039;&#039;Skills&#039;&#039;&#039; Perception +22, Survival +20, Stealth +24, Acrobatics +20, Knowledge (Local) +10, Craft (Alchemy) +14. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Fast Musket&#039;&#039; (Reload 2H firearm as 1H), &#039;&#039;Gun Training&#039;&#039; (Dex to Damage), &#039;&#039;Track&#039;&#039; (+1), &#039;&#039;Stalker&#039;&#039; (Studied target acts as favored enemy for feats). &#039;&#039;&#039;Slayer Talent&#039;&#039;&#039; &#039;&#039;Fast Stealth&#039;&#039; (Move at full speed while stealthing).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 12, &#039;&#039;&#039;Dex&#039;&#039;&#039; 24, &#039;&#039;&#039;Con&#039;&#039;&#039; 16, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 16, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +4 Belt of Dex/Con)&#039;&#039;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +14; &#039;&#039;&#039;CMB&#039;&#039;&#039; +15; &#039;&#039;&#039;CMD&#039;&#039;&#039; 34  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Feats&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&#039;&#039;&#039; Rapid Reload (Musket)^B, Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Weapon Focus (Musket), Improved Critical (Musket), Clustered Shots (Total damage before DR), Improved Precise Shot (Ignore Cover/Concealment), Toughness, Improved Initiative.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Skills&#039;&#039;&#039; Perception +22, Survival +20, Stealth +24, Acrobatics +20, Knowledge (Local) +10, Craft (Alchemy) +14.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Fast Musket&#039;&#039; (Reload 2H firearm as 1H), &#039;&#039;Gun Training&#039;&#039; (Dex to Damage), &#039;&#039;Track&#039;&#039; (+1), &#039;&#039;Stalker&#039;&#039; (Studied target acts as favored enemy for feats).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Slayer Talent&#039;&#039;&#039; &#039;&#039;Fast Stealth&#039;&#039; (Move at full speed while stealthing).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;----- Gear -----&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Paper Cartridges&amp;#039;&amp;#039; (200 rounds - enables Free Action reload), &amp;#039;&amp;#039;Oil of Silence&amp;#039;&amp;#039; (Silences gun for 1 hour). &amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;+3 Mithral Chain Shirt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;+1 Reliable Distance Musket&amp;#039;&amp;#039; (Reliable reduces Misfire to 0; Distance doubles range to 80ft), &amp;#039;&amp;#039;Belt of Physical Might +4 (Dex/Con)&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Headband of Inspired Wisdom +2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Ring of Protection +2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Amulet of Natural Armor +3&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Sniper Goggles&amp;#039;&amp;#039; (+2 damage/die on Sneak Attack at any range), &amp;#039;&amp;#039;Cloak of Resistance +3&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;The Eye:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Glass Eye of the Hawk&amp;#039;&amp;#039; (Functions as &amp;#039;&amp;#039;Eyes of the Eagle&amp;#039;&amp;#039;, +5 Perception).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;----- Gear -----&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Paper Cartridges&amp;#039;&amp;#039; (200 rounds - enables Free Action reload), &amp;#039;&amp;#039;Oil of Silence&amp;#039;&amp;#039; (Silences gun for 1 hour). &amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;+3 Mithral Chain Shirt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;+1 Reliable Distance Musket&amp;#039;&amp;#039; (Reliable reduces Misfire to 0; Distance doubles range to 80ft), &amp;#039;&amp;#039;Belt of Physical Might +4 (Dex/Con)&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Headband of Inspired Wisdom +2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Ring of Protection +2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Amulet of Natural Armor +3&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Sniper Goggles&amp;#039;&amp;#039; (+2 damage/die on Sneak Attack at any range), &amp;#039;&amp;#039;Cloak of Resistance +3&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;The Eye:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Glass Eye of the Hawk&amp;#039;&amp;#039; (Functions as &amp;#039;&amp;#039;Eyes of the Eagle&amp;#039;&amp;#039;, +5 Perception).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=190&amp;oldid=prev</id>
		<title>Synzaxragux at 00:14, 30 January 2026</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=190&amp;oldid=prev"/>
		<updated>2026-01-30T00:14:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:14, 29 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Glass-eye Morant.png|thumb]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Glass-eye Morant ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Glass-eye Morant ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Synzaxragux</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=169&amp;oldid=prev</id>
		<title>Synzaxragux: Created page with &quot; === Glass-eye Morant === &#039;&#039;A weather-beaten gunman with a prosthetic eye made of polished quartz. He holds a long, beautifully carved musket as if it were a limb. He doesn&#039;t aim; he simply decides what dies.&#039;&#039;  &#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Human Gunslinger (Musket Master) 11 / Slayer 3 LN Medium humanoid (human) &#039;&#039;&#039;Init&#039;&#039;&#039; +11; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +22 &#039;&#039;&#039;Aura&#039;&#039;&#039; &#039;&#039;Grit Aura&#039;&#039; (5 points/day)  &#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 29, touch 19, flat-footed 20 (+7 armor, +7 Dex, +2...&quot;</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=169&amp;oldid=prev"/>
		<updated>2026-01-29T23:41:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; === Glass-eye Morant === &amp;#039;&amp;#039;A weather-beaten gunman with a prosthetic eye made of polished quartz. He holds a long, beautifully carved musket as if it were a limb. He doesn&amp;#039;t aim; he simply decides what dies.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;CR 13&amp;#039;&amp;#039;&amp;#039; | &amp;#039;&amp;#039;&amp;#039;XP 25,600&amp;#039;&amp;#039;&amp;#039; Male Human Gunslinger (Musket Master) 11 / Slayer 3 LN Medium humanoid (human) &amp;#039;&amp;#039;&amp;#039;Init&amp;#039;&amp;#039;&amp;#039; +11; &amp;#039;&amp;#039;&amp;#039;Senses&amp;#039;&amp;#039;&amp;#039; Perception +22 &amp;#039;&amp;#039;&amp;#039;Aura&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Grit Aura&amp;#039;&amp;#039; (5 points/day)  &amp;#039;&amp;#039;&amp;#039;Defense: AC&amp;#039;&amp;#039;&amp;#039; 29, touch 19, flat-footed 20 (+7 armor, +7 Dex, +2...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
=== Glass-eye Morant ===&lt;br /&gt;
&amp;#039;&amp;#039;A weather-beaten gunman with a prosthetic eye made of polished quartz. He holds a long, beautifully carved musket as if it were a limb. He doesn&amp;#039;t aim; he simply decides what dies.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CR 13&amp;#039;&amp;#039;&amp;#039; | &amp;#039;&amp;#039;&amp;#039;XP 25,600&amp;#039;&amp;#039;&amp;#039; Male Human Gunslinger (Musket Master) 11 / Slayer 3 LN Medium humanoid (human) &amp;#039;&amp;#039;&amp;#039;Init&amp;#039;&amp;#039;&amp;#039; +11; &amp;#039;&amp;#039;&amp;#039;Senses&amp;#039;&amp;#039;&amp;#039; Perception +22 &amp;#039;&amp;#039;&amp;#039;Aura&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Grit Aura&amp;#039;&amp;#039; (5 points/day)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense: AC&amp;#039;&amp;#039;&amp;#039; 29, touch 19, flat-footed 20 (+7 armor, +7 Dex, +2 deflection, +3 natural [Barkskin]) &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HP:&amp;#039;&amp;#039;&amp;#039; 129 (11d10+3d10+42 Con + 14 Toughness) &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Fort&amp;#039;&amp;#039;&amp;#039; +14, &amp;#039;&amp;#039;&amp;#039;Ref&amp;#039;&amp;#039;&amp;#039; +17, &amp;#039;&amp;#039;&amp;#039;Will&amp;#039;&amp;#039;&amp;#039; +9 &amp;#039;&amp;#039;&amp;#039;Defensive Abilities&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Nimble +3&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Gunslinger&amp;#039;s Dodge&amp;#039;&amp;#039; (+2 AC/Reflex vs ranged as immediate action).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;----- Offense -----&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; 30 ft. &amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;+1 Reliable Distance Musket&amp;#039;&amp;#039; +24/+19/+14 touch (1d12+18/19-20/x4) &amp;#039;&amp;#039;&amp;#039;Ranged (Rapid Shot)&amp;#039;&amp;#039;&amp;#039; +22/+22/+17/+12 touch (1d12+18/19-20/x4) &amp;#039;&amp;#039;&amp;#039;Ranged (Deadly Aim)&amp;#039;&amp;#039;&amp;#039; +18/+18/+13/+8 touch (1d12+26/19-20/x4) &amp;#039;&amp;#039;&amp;#039;Special Attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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* &amp;#039;&amp;#039;&amp;#039;Sneak Attack:&amp;#039;&amp;#039;&amp;#039; +1d6.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Studied Target (+1):&amp;#039;&amp;#039;&amp;#039; Move action to study. +1 hit/damage/skills vs target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grit Deeds (Musket Master):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Deadeye:&amp;#039;&amp;#039; Target Touch AC beyond first range increment (costs 1 grit).&lt;br /&gt;
** &amp;#039;&amp;#039;Targeting:&amp;#039;&amp;#039; Full-round attack to shoot specific body parts (Head = Confusion, Wings = Fly check, Arms = Disarm, Legs = Knockdown).&lt;br /&gt;
** &amp;#039;&amp;#039;Bleeding Wound:&amp;#039;&amp;#039; Deal Con/Dex/Str bleed damage.&lt;br /&gt;
** &amp;#039;&amp;#039;Lightning Reload:&amp;#039;&amp;#039; Reload as swift/free action (redundant with Fast Musket, but prevents AoO).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;----- Tactics -----&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;The Executioner:&amp;#039;&amp;#039;&amp;#039; Morant hits Touch AC, meaning he rarely misses.&lt;br /&gt;
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# &amp;#039;&amp;#039;&amp;#039;The Barrage:&amp;#039;&amp;#039;&amp;#039; He uses &amp;#039;&amp;#039;Rapid Shot&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Deadly Aim&amp;#039;&amp;#039; combined.&lt;br /&gt;
#* &amp;#039;&amp;#039;Calculation:&amp;#039;&amp;#039; Base +14, Dex +7, Weapon +2 (Enchant/Focus), PBS +1, Studied +1 = &amp;#039;&amp;#039;&amp;#039;+25&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#* &amp;#039;&amp;#039;Modifiers:&amp;#039;&amp;#039; Deadly Aim (-4), Rapid Shot (-2). Total &amp;#039;&amp;#039;&amp;#039;+19&amp;#039;&amp;#039;&amp;#039; vs Touch AC.&lt;br /&gt;
#* &amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039; 1d12 + 7 (Dex) + 8 (Deadly) + 1 (PBS) + 1 (Studied) + 1 (Weapon) = &amp;#039;&amp;#039;&amp;#039;1d12+18&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#* &amp;#039;&amp;#039;Crit:&amp;#039;&amp;#039; If he confirms a crit (19-20), the x4 multiplier deals &amp;#039;&amp;#039;&amp;#039;4d12+72&amp;#039;&amp;#039;&amp;#039; damage in one shot.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Distance Control:&amp;#039;&amp;#039;&amp;#039; His musket has the &amp;#039;&amp;#039;Distance&amp;#039;&amp;#039; property, giving it a range increment of &amp;#039;&amp;#039;&amp;#039;80 ft&amp;#039;&amp;#039;&amp;#039;. He targets Touch AC up to 80 ft. With &amp;#039;&amp;#039;Deadeye&amp;#039;&amp;#039; (1 Grit), he can target Touch AC practically across the map.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Targeting (Utility):&amp;#039;&amp;#039;&amp;#039; If an enemy is flying, he uses the &amp;#039;&amp;#039;Targeting&amp;#039;&amp;#039; deed to shoot their wings, forcing a Fly check or they crash. If they are holding a McGuffin, he shoots their arm to disarm them.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;----- Statistics -----&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Str&amp;#039;&amp;#039;&amp;#039; 12, &amp;#039;&amp;#039;&amp;#039;Dex&amp;#039;&amp;#039;&amp;#039; 24, &amp;#039;&amp;#039;&amp;#039;Con&amp;#039;&amp;#039;&amp;#039; 16, &amp;#039;&amp;#039;&amp;#039;Int&amp;#039;&amp;#039;&amp;#039; 10, &amp;#039;&amp;#039;&amp;#039;Wis&amp;#039;&amp;#039;&amp;#039; 16, &amp;#039;&amp;#039;&amp;#039;Cha&amp;#039;&amp;#039;&amp;#039; 8 &amp;#039;&amp;#039;(Stats include +4 Belt of Dex/Con)&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Base Atk&amp;#039;&amp;#039;&amp;#039; +14; &amp;#039;&amp;#039;&amp;#039;CMB&amp;#039;&amp;#039;&amp;#039; +15; &amp;#039;&amp;#039;&amp;#039;CMD&amp;#039;&amp;#039;&amp;#039; 34 &amp;#039;&amp;#039;&amp;#039;Feats&amp;#039;&amp;#039;&amp;#039; Rapid Reload (Musket)^B, Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Weapon Focus (Musket), Improved Critical (Musket), Clustered Shots (Total damage before DR), Improved Precise Shot (Ignore Cover/Concealment), Toughness, Improved Initiative. &amp;#039;&amp;#039;&amp;#039;Skills&amp;#039;&amp;#039;&amp;#039; Perception +22, Survival +20, Stealth +24, Acrobatics +20, Knowledge (Local) +10, Craft (Alchemy) +14. &amp;#039;&amp;#039;&amp;#039;SQ&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Fast Musket&amp;#039;&amp;#039; (Reload 2H firearm as 1H), &amp;#039;&amp;#039;Gun Training&amp;#039;&amp;#039; (Dex to Damage), &amp;#039;&amp;#039;Track&amp;#039;&amp;#039; (+1), &amp;#039;&amp;#039;Stalker&amp;#039;&amp;#039; (Studied target acts as favored enemy for feats). &amp;#039;&amp;#039;&amp;#039;Slayer Talent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Fast Stealth&amp;#039;&amp;#039; (Move at full speed while stealthing).&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;----- Gear -----&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Combat:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Paper Cartridges&amp;#039;&amp;#039; (200 rounds - enables Free Action reload), &amp;#039;&amp;#039;Oil of Silence&amp;#039;&amp;#039; (Silences gun for 1 hour). &amp;#039;&amp;#039;&amp;#039;Equipment:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;+3 Mithral Chain Shirt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;+1 Reliable Distance Musket&amp;#039;&amp;#039; (Reliable reduces Misfire to 0; Distance doubles range to 80ft), &amp;#039;&amp;#039;Belt of Physical Might +4 (Dex/Con)&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Headband of Inspired Wisdom +2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Ring of Protection +2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Amulet of Natural Armor +3&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Sniper Goggles&amp;#039;&amp;#039; (+2 damage/die on Sneak Attack at any range), &amp;#039;&amp;#039;Cloak of Resistance +3&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;The Eye:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Glass Eye of the Hawk&amp;#039;&amp;#039; (Functions as &amp;#039;&amp;#039;Eyes of the Eagle&amp;#039;&amp;#039;, +5 Perception).&lt;br /&gt;
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=== Build Notes ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Musket Master 3:&amp;#039;&amp;#039;&amp;#039; This archetype grants &amp;quot;Fast Musket,&amp;quot; allowing him to treat 2-handed muskets as 1-handed for reloading speed. With the &amp;#039;&amp;#039;&amp;#039;Rapid Reload&amp;#039;&amp;#039;&amp;#039; feat and &amp;#039;&amp;#039;&amp;#039;Paper Cartridges&amp;#039;&amp;#039;&amp;#039;, reloading becomes a &amp;#039;&amp;#039;&amp;#039;Free Action&amp;#039;&amp;#039;&amp;#039;. This is the only way to get a Full Attack with a Musket.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slayer Dip:&amp;#039;&amp;#039;&amp;#039; The 3 levels of Slayer provide &amp;#039;&amp;#039;&amp;#039;Studied Target&amp;#039;&amp;#039;&amp;#039; (a flat math boost), a talent, and a little Sneak Attack. More importantly, it breaks the monotony of Gunslinger levels (which have diminishing returns after level 11) and boosts his Fort/Ref saves.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reliable Weapon:&amp;#039;&amp;#039;&amp;#039; Muskets normally misfire on a 1-2. The &amp;#039;&amp;#039;Reliable&amp;#039;&amp;#039; enchantment reduces misfire value by 1. With paper cartridges increasing misfire by 1, they balance out, keeping his misfire low (1-2) or zero depending on the specific cartridge/enchant math (usually keeps it at 1). If he does misfire, he has the &amp;#039;&amp;#039;Quick Clear&amp;#039;&amp;#039; deed to fix it as a Move Action.&lt;/div&gt;</summary>
		<author><name>Synzaxragux</name></author>
	</entry>
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