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	<id>https://aosha.sonsitopia.com/index.php?action=history&amp;feed=atom&amp;title=Balam_the_Mangler</id>
	<title>Balam the Mangler - Revision history</title>
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	<updated>2026-04-15T13:58:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Balam_the_Mangler&amp;diff=135&amp;oldid=prev</id>
		<title>Synzaxragux: Created page with &quot;thumb A muscular warrior wearing a helm fashioned from a jaguar&#039;s skull. He wields two curved blades of volcanic glass that seem to blur in the air.  Race/Class: Human Fighter (Two-Weapon Warrior) 15 Alignment: Lawful Evil (Loyal to the throne, ruthless to enemies) Init: +5; Senses: Perception +14  &#039;&#039;&#039;DEFENSE&#039;&#039;&#039; AC 26, touch 16, flat-footed 20 (+8 armor, +5 Dex, +1 deflection, +1 natural, +1 dodge) (+4 Dodge bonus vs melee when wielding two...&quot;</title>
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		<updated>2026-01-29T22:35:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Balam,_the_Hunter.png&quot; title=&quot;File:Balam, the Hunter.png&quot;&gt;thumb&lt;/a&gt; A muscular warrior wearing a helm fashioned from a jaguar&amp;#039;s skull. He wields two curved blades of volcanic glass that seem to blur in the air.  Race/Class: Human Fighter (Two-Weapon Warrior) 15 Alignment: Lawful Evil (Loyal to the throne, ruthless to enemies) Init: +5; Senses: Perception +14  &amp;#039;&amp;#039;&amp;#039;DEFENSE&amp;#039;&amp;#039;&amp;#039; AC 26, touch 16, flat-footed 20 (+8 armor, +5 Dex, +1 deflection, +1 natural, +1 dodge) (+4 Dodge bonus vs melee when wielding two...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Balam, the Hunter.png|thumb]]&lt;br /&gt;
A muscular warrior wearing a helm fashioned from a jaguar&amp;#039;s skull. He wields two curved blades of volcanic glass that seem to blur in the air.&lt;br /&gt;
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Race/Class: Human Fighter (Two-Weapon Warrior) 15 Alignment: Lawful Evil (Loyal to the throne, ruthless to enemies) Init: +5; Senses: Perception +14&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;DEFENSE&amp;#039;&amp;#039;&amp;#039; AC 26, touch 16, flat-footed 20 (+8 armor, +5 Dex, +1 deflection, +1 natural, +1 dodge) (+4 Dodge bonus vs melee when wielding two weapons via Improved Balance) (+3 Dodge bonus when making a full attack via Defensive Flurry) &lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; 147 (15d10+60) Fort +13, Ref +12, Will +9; (+4 vs. fear) Defensive Abilities: Bravery +4, Improved Balance (+1 AC for each weapon training), Equal Opportunity (Attack of Opportunity when foe stands up from prone or is disarmed)&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;OFFENSE&amp;#039;&amp;#039;&amp;#039; Melee: +2 Sorocaban Knife +22/+17/+12 (1d4+18/15–20 plus bleed) and +1 Sorocaban Knife +21/+16/+11 (1d4+16/15–20 plus bleed) Special Attacks:&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;: 30 ft. &lt;br /&gt;
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Doublestrike: As a standard action, make one attack with both weapons at normal penalties.&lt;br /&gt;
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Two-Weapon Rend: If you hit with both weapons in a round, deal extra 1d10+9 damage.&lt;br /&gt;
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Staggering Critical: On a crit (15-20 range), target must make DC 23 Fort save or be Staggered for 1d4+1 rounds.&lt;br /&gt;
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Bleeding Critical: On a crit, target takes 2d6 bleed damage each round.&lt;br /&gt;
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STATISTICS Str 22, Dex 20, Con 16, Int 10, Wis 12, Cha 8 Base Atk +15; CMB +21; CMD 37 Feats: Weapon Focus (Kukri), Two-Weapon Fighting, Double Slice, Power Attack, Iron Will, Weapon Specialization (Kukri), Improved Two-Weapon Fighting, Improved Critical (Kukri), Greater Weapon Focus (Kukri), Critical Focus, Greater Two-Weapon Fighting, Greater Weapon Specialization (Kukri), Two-Weapon Rend, Staggering Critical, Bleeding Critical, Critical Mastery. Skills: Acrobatics +20, Climb +20, Perception +14, Intimidate +17, Swim +15 Languages: Common, Nahuatl (or equivalent) SQ: Twin Blades (+3 attack/damage on full attack), Defensive Flurry (+3 AC on full attack), Deft Doublestrike (Can disarm/sunder/trip with Doublestrike).&lt;br /&gt;
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GEAR Combat: Potion of Fly, Potion of Haste (2), Oil of Magic Weapon. Equipment: +2 mithral breastplate, +2 kukri (Main hand), +1 kukri (Off hand), Belt of Physical Might +4 (Str/Dex), Cloak of Resistance +3, Ring of Protection +1, Amulet of Natural Armor +1, Boots of the Cat (always land on feet/min fall damage).&lt;/div&gt;</summary>
		<author><name>Synzaxragux</name></author>
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