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	<updated>2026-04-15T14:47:46Z</updated>
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	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ashwalker_Volkani&amp;diff=253</id>
		<title>Ashwalker Volkani</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ashwalker_Volkani&amp;diff=253"/>
		<updated>2026-02-14T01:51:56Z</updated>

		<summary type="html">&lt;p&gt;Parent98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Human Kineticist (Pyrokineticist) 14 LE Medium humanoid (human) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +18; &#039;&#039;Tremorsense 30 ft&#039;&#039; (Earth utility)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 26, touch 16, flat-footed 20 (+6 armor, +5 Dex, +2 deflection, +3 natural [Barkskin]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 215 (14d8+112 Con + 14 Toughness + 14 FCB) &lt;br /&gt;
[[File:Vulkani, Ash-walker.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +19, &#039;&#039;&#039;Ref&#039;&#039;&#039; +16, &#039;&#039;&#039;Will&#039;&#039;&#039; +10 &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Flesh of Stone&#039;&#039; (DR 7/Adamantine - active due to burn), &#039;&#039;Searing Flesh&#039;&#039; (Deals 2d6 fire to melee attackers - optional switch). &#039;&#039;&#039;Resist&#039;&#039;&#039; Fire 20.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft., Fly 60 ft. (Good) [&#039;&#039;Flame Jet&#039;&#039;] &#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Magma Blast&#039;&#039; +20 ranged touch (see note) or regular AC (14d6+24 physical/fire plus Entangle) &#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Fire Blast&#039;&#039; +20 touch (7d6+12 fire) &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Composite Blast (Magma):&#039;&#039;&#039; Costs 2 Burn. Deals half bludgeoning, half fire damage.&lt;br /&gt;
* &#039;&#039;&#039;Metakinesis:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Empower:&#039;&#039; (1 Burn) Multiply variable damage by 1.5.&lt;br /&gt;
** &#039;&#039;Maximize:&#039;&#039; (2 Burn) Maximize damage.&lt;br /&gt;
** &#039;&#039;Quicken:&#039;&#039; (3 Burn) Use blast as Swift Action.&lt;br /&gt;
* &#039;&#039;&#039;Gather Power:&#039;&#039;&#039; Reduce burn cost by 1 (Move), 2 (Full), or 3 (Full + Move).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Kineticist Wild Talents (CL 14th; Con DC 25) -----&#039;&#039;&#039; &#039;&#039;&#039;Infusions (Shape/Substance):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Eruption:&#039;&#039; (2 Burn) Cylinder AOE (Pillar of Fire/Magma). Reflex DC 25 half. 7d6+16&lt;br /&gt;
* &#039;&#039;Wall:&#039;&#039; (3 Burn) Creates a wall of Magma. Passing through deals damage.&lt;br /&gt;
* &#039;&#039;Entangling Infusion:&#039;&#039; (2 Burn) Target hit by blast is Entangled for 1 minute (Reflex negates).&lt;br /&gt;
* &#039;&#039;Impale:&#039;&#039; (2 Burn) Attack against AC becomes Touch Attack (Magma blast hits Touch AC but requires line of effect).&lt;br /&gt;
* &#039;&#039;Rare-Metal Infusion:&#039;&#039; (2 Burn) Blast bypasses DR (Cold Iron/Silver/Adamantine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Talents:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Flame Jet:&#039;&#039; Fly speed 60ft.&lt;br /&gt;
* &#039;&#039;Tremorsense:&#039;&#039; Detect foes touching the ground.&lt;br /&gt;
* &#039;&#039;Heat Adaptation:&#039;&#039; Comfortable in extreme heat.&lt;br /&gt;
* &#039;&#039;Earth Climb:&#039;&#039; Climb speed.&lt;br /&gt;
* &#039;&#039;Ride the Blast:&#039;&#039; Teleport along the path of a blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Living Volcano:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Burn Management:&#039;&#039;&#039; Volkani starts the day taking &#039;&#039;&#039;5 points of Burn&#039;&#039;&#039; into his Defense (Flesh of Stone) and Overflow.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039; He gains &#039;&#039;&#039;DR 7/Adamantine&#039;&#039;&#039;, &#039;&#039;&#039;+4 Attack&#039;&#039;&#039;, &#039;&#039;&#039;+8 Damage&#039;&#039;&#039;, and &#039;&#039;&#039;+2 Dex/Con&#039;&#039;&#039; (Size bonus). His stats below reflect this.&lt;br /&gt;
# &#039;&#039;&#039;The Artillery:&#039;&#039;&#039; He uses &#039;&#039;&#039;Gather Power&#039;&#039;&#039; (Move Action) to reduce Burn by 1.&lt;br /&gt;
#* &#039;&#039;Standard Action:&#039;&#039; Casts &#039;&#039;&#039;Empowered Magma Blast&#039;&#039;&#039; (Cost: 2 Blast + 1 Empower - 1 Gather = 2 Burn total, or 0 if he accepts slow charge).&lt;br /&gt;
#* &#039;&#039;Damage:&#039;&#039; 14d6+24 * 1.5 = &#039;&#039;&#039;~110 damage&#039;&#039;&#039; per hit.&lt;br /&gt;
# &#039;&#039;&#039;Crowd Control:&#039;&#039;&#039; He uses the &#039;&#039;&#039;Eruption&#039;&#039;&#039; infusion to create a pillar of magma in the middle of the party (Reflex DC 25), or &#039;&#039;&#039;Entangling Magma&#039;&#039;&#039; to glue the Paladin to the floor.&lt;br /&gt;
# &#039;&#039;&#039;Mobility:&#039;&#039;&#039; He flies using &#039;&#039;Flame Jet&#039;&#039;. If cornered, he uses &#039;&#039;Ride the Blast&#039;&#039; to turn into fire and reappear 120ft away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 12, &#039;&#039;&#039;Dex&#039;&#039;&#039; 20, &#039;&#039;&#039;Con&#039;&#039;&#039; 28, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 12, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Belt of Con, +4 Belt of Dex, +2 Overflow Bonuses)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +10; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB&#039;&#039;&#039; +11; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMD&#039;&#039;&#039; 28 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Point-Blank Shot, Precise Shot, Weapon Focus (Kinetic Blast), Improved Precise Shot (Ignore cover/concealment), Toughness, Iron Will, Improved Initiative, Ability Focus (Magma Blast - +2 DC). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Fly +22, Perception +18, Stealth +20, Acrobatics +20, Knowledge (Nature) +13. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Elemental Overflow +4&#039;&#039;, &#039;&#039;Burn&#039;&#039; (4/round, max 12 total), &#039;&#039;Expanded Element (Earth)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Overflowing Rod&#039;&#039; (Adds +1 hit/+2 dmg to overflow), &#039;&#039;Potion of Displacement&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;+3 Studded Leather Armor&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +6&#039;&#039;, &#039;&#039;Belt of Incredible Dexterity +4&#039;&#039;, &#039;&#039;Kineticist’s Diadem (Normal)&#039;&#039; (+2d6 blast damage - included in stats), &#039;&#039;Ring of Protection +2&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Amulet of Natural Armor +3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Why this build works ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magma Blast:&#039;&#039;&#039; By combining Fire and Earth, he gets a &#039;&#039;&#039;Physical&#039;&#039;&#039; blast (Magma). Physical blasts deal more damage (1d6+1 per die vs 1d6 per 2 dice) but target regular AC.&lt;br /&gt;
** &#039;&#039;Impale Infusion:&#039;&#039; This allows his Magma blast to target &#039;&#039;&#039;Touch AC&#039;&#039;&#039; in a line. This is terrifying: massive physical damage hitting touch AC.&lt;br /&gt;
* &#039;&#039;&#039;Durability:&#039;&#039;&#039; Kineticists have d8 hit points but prioritize Con above all else. With a 28 Con, Volkani has &#039;&#039;&#039;215 HP&#039;&#039;&#039; and &#039;&#039;&#039;DR 7&#039;&#039;&#039;, making him tankier than most Barbarians.&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control:&#039;&#039;&#039; The &#039;&#039;Entangling&#039;&#039; infusion on a Magma blast means anyone he hits is stuck in cooling lava, unable to move and taking DoT.&lt;/div&gt;</summary>
		<author><name>Parent98</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ashwalker_Volkani&amp;diff=252</id>
		<title>Ashwalker Volkani</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ashwalker_Volkani&amp;diff=252"/>
		<updated>2026-02-14T00:33:07Z</updated>

		<summary type="html">&lt;p&gt;Parent98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Human Kineticist (Pyrokineticist) 14 LE Medium humanoid (human) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +18; &#039;&#039;Tremorsense 30 ft&#039;&#039; (Earth utility)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 26, touch 16, flat-footed 20 (+6 armor, +5 Dex, +2 deflection, +3 natural [Barkskin]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 215 (14d8+112 Con + 14 Toughness + 14 FCB) &lt;br /&gt;
[[File:Vulkani, Ash-walker.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +19, &#039;&#039;&#039;Ref&#039;&#039;&#039; +16, &#039;&#039;&#039;Will&#039;&#039;&#039; +10 &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Flesh of Stone&#039;&#039; (DR 7/Adamantine - active due to burn), &#039;&#039;Searing Flesh&#039;&#039; (Deals 2d6 fire to melee attackers - optional switch). &#039;&#039;&#039;Resist&#039;&#039;&#039; Fire 20.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft., Fly 60 ft. (Good) [&#039;&#039;Flame Jet&#039;&#039;] &#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Magma Blast&#039;&#039; +20 ranged touch (see note) or regular AC (14d6+24 physical/fire plus Entangle) &#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Fire Blast&#039;&#039; +20 touch (7d6+12 fire) &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Composite Blast (Magma):&#039;&#039;&#039; Costs 2 Burn. Deals half bludgeoning, half fire damage.&lt;br /&gt;
* &#039;&#039;&#039;Metakinesis:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Empower:&#039;&#039; (1 Burn) Multiply variable damage by 1.5.&lt;br /&gt;
** &#039;&#039;Maximize:&#039;&#039; (2 Burn) Maximize damage.&lt;br /&gt;
** &#039;&#039;Quicken:&#039;&#039; (3 Burn) Use blast as Swift Action.&lt;br /&gt;
* &#039;&#039;&#039;Gather Power:&#039;&#039;&#039; Reduce burn cost by 1 (Move), 2 (Full), or 3 (Full + Move).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Kineticist Wild Talents (CL 14th; Con DC 25) -----&#039;&#039;&#039; &#039;&#039;&#039;Infusions (Shape/Substance):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Eruption:&#039;&#039; (2 Burn) Cylinder AOE (Pillar of Fire/Magma). Reflex DC 25 half.&lt;br /&gt;
* &#039;&#039;Wall:&#039;&#039; (3 Burn) Creates a wall of Magma. Passing through deals damage.&lt;br /&gt;
* &#039;&#039;Entangling Infusion:&#039;&#039; (2 Burn) Target hit by blast is Entangled for 1 minute (Reflex negates).&lt;br /&gt;
* &#039;&#039;Impale:&#039;&#039; (2 Burn) Attack against AC becomes Touch Attack (Magma blast hits Touch AC but requires line of effect).&lt;br /&gt;
* &#039;&#039;Rare-Metal Infusion:&#039;&#039; (2 Burn) Blast bypasses DR (Cold Iron/Silver/Adamantine).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Talents:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Flame Jet:&#039;&#039; Fly speed 60ft.&lt;br /&gt;
* &#039;&#039;Tremorsense:&#039;&#039; Detect foes touching the ground.&lt;br /&gt;
* &#039;&#039;Heat Adaptation:&#039;&#039; Comfortable in extreme heat.&lt;br /&gt;
* &#039;&#039;Earth Climb:&#039;&#039; Climb speed.&lt;br /&gt;
* &#039;&#039;Ride the Blast:&#039;&#039; Teleport along the path of a blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Living Volcano:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Burn Management:&#039;&#039;&#039; Volkani starts the day taking &#039;&#039;&#039;5 points of Burn&#039;&#039;&#039; into his Defense (Flesh of Stone) and Overflow.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039; He gains &#039;&#039;&#039;DR 7/Adamantine&#039;&#039;&#039;, &#039;&#039;&#039;+4 Attack&#039;&#039;&#039;, &#039;&#039;&#039;+8 Damage&#039;&#039;&#039;, and &#039;&#039;&#039;+2 Dex/Con&#039;&#039;&#039; (Size bonus). His stats below reflect this.&lt;br /&gt;
# &#039;&#039;&#039;The Artillery:&#039;&#039;&#039; He uses &#039;&#039;&#039;Gather Power&#039;&#039;&#039; (Move Action) to reduce Burn by 1.&lt;br /&gt;
#* &#039;&#039;Standard Action:&#039;&#039; Casts &#039;&#039;&#039;Empowered Magma Blast&#039;&#039;&#039; (Cost: 2 Blast + 1 Empower - 1 Gather = 2 Burn total, or 0 if he accepts slow charge).&lt;br /&gt;
#* &#039;&#039;Damage:&#039;&#039; 14d6+24 * 1.5 = &#039;&#039;&#039;~110 damage&#039;&#039;&#039; per hit.&lt;br /&gt;
# &#039;&#039;&#039;Crowd Control:&#039;&#039;&#039; He uses the &#039;&#039;&#039;Eruption&#039;&#039;&#039; infusion to create a pillar of magma in the middle of the party (Reflex DC 25), or &#039;&#039;&#039;Entangling Magma&#039;&#039;&#039; to glue the Paladin to the floor.&lt;br /&gt;
# &#039;&#039;&#039;Mobility:&#039;&#039;&#039; He flies using &#039;&#039;Flame Jet&#039;&#039;. If cornered, he uses &#039;&#039;Ride the Blast&#039;&#039; to turn into fire and reappear 120ft away.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 12, &#039;&#039;&#039;Dex&#039;&#039;&#039; 20, &#039;&#039;&#039;Con&#039;&#039;&#039; 28, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 12, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Belt of Con, +4 Belt of Dex, +2 Overflow Bonuses)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +10; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMB&#039;&#039;&#039; +11; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CMD&#039;&#039;&#039; 28 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Point-Blank Shot, Precise Shot, Weapon Focus (Kinetic Blast), Improved Precise Shot (Ignore cover/concealment), Toughness, Iron Will, Improved Initiative, Ability Focus (Magma Blast - +2 DC). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Fly +22, Perception +18, Stealth +20, Acrobatics +20, Knowledge (Nature) +13. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Elemental Overflow +4&#039;&#039;, &#039;&#039;Burn&#039;&#039; (4/round, max 12 total), &#039;&#039;Expanded Element (Earth)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Overflowing Rod&#039;&#039; (Adds +1 hit/+2 dmg to overflow), &#039;&#039;Potion of Displacement&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;+3 Studded Leather Armor&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +6&#039;&#039;, &#039;&#039;Belt of Incredible Dexterity +4&#039;&#039;, &#039;&#039;Kineticist’s Diadem (Normal)&#039;&#039; (+2d6 blast damage - included in stats), &#039;&#039;Ring of Protection +2&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Amulet of Natural Armor +3&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Why this build works ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magma Blast:&#039;&#039;&#039; By combining Fire and Earth, he gets a &#039;&#039;&#039;Physical&#039;&#039;&#039; blast (Magma). Physical blasts deal more damage (1d6+1 per die vs 1d6 per 2 dice) but target regular AC.&lt;br /&gt;
** &#039;&#039;Impale Infusion:&#039;&#039; This allows his Magma blast to target &#039;&#039;&#039;Touch AC&#039;&#039;&#039; in a line. This is terrifying: massive physical damage hitting touch AC.&lt;br /&gt;
* &#039;&#039;&#039;Durability:&#039;&#039;&#039; Kineticists have d8 hit points but prioritize Con above all else. With a 28 Con, Volkani has &#039;&#039;&#039;215 HP&#039;&#039;&#039; and &#039;&#039;&#039;DR 7&#039;&#039;&#039;, making him tankier than most Barbarians.&lt;br /&gt;
* &#039;&#039;&#039;Crowd Control:&#039;&#039;&#039; The &#039;&#039;Entangling&#039;&#039; infusion on a Magma blast means anyone he hits is stuck in cooling lava, unable to move and taking DoT.&lt;/div&gt;</summary>
		<author><name>Parent98</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=244</id>
		<title>Callix the Martyr</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=244"/>
		<updated>2026-02-07T00:41:29Z</updated>

		<summary type="html">&lt;p&gt;Parent98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Callix the Martyr.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Callix, The Martyr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High-Warden of the Golden Terrace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flavor:&#039;&#039;&#039; Cahuac wears a suit of intricate &#039;&#039;Ichcahuipilli&#039;&#039; (quilted armor) reinforced with plates of burnished gold and bronze that shine like mirrors. He wields a massive, two-handed star-mace (&#039;&#039;Macana&#039;&#039;) crafted from ironwood and copper. He fights without a shield, his chest exposed to the enemy, trusting that his spilled blood will only make his companions stronger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CR 12&#039;&#039;&#039; | &#039;&#039;&#039;XP 19,200&#039;&#039;&#039; Male Human Paladin (Martyr) 13 LG Medium humanoid (human) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +13; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Auras:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Aura of Stigmata&#039;&#039;, &#039;&#039;Aura of Excellence, See no Evil, Hear no Evil, Aura of Resolve, Aura of Justice&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 149 (13d10+52 Con + 13 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +17, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. gaze/blindness/visual effects) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; &#039;&#039;Grace of Inti&#039;&#039; (Divine Grace), &#039;&#039;Earth-Born&#039;&#039; (Fey Foundling re-flavored), &#039;&#039;Hero&#039;s Defiance&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Disease, Fear, Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 20 ft. &#039;&#039;&#039;Melee&#039;&#039;&#039; &#039;&#039;+2 Sun-Forged Macana&#039;&#039; +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) &#039;&#039;(Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid)&#039;&#039; &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood     of the Sun (Stigmata - 17 rounds/day):&#039;&#039;&#039; Swift Action. Cahuac cuts his     own arm or lets a wound bleed freely, taking 1d6 bleed damage. Allies     within 30ft gain a &#039;&#039;&#039;+3 Sacred Bonus&#039;&#039;&#039; to attack and damage rolls.&lt;br /&gt;
* &#039;&#039;&#039;Radiance     (Channel Positive Energy):&#039;&#039;&#039; 8/day (7d6, DC 21).&lt;br /&gt;
* &#039;&#039;&#039;Touch     of the Andes (Lay on Hands):&#039;&#039;&#039; 11/day (6d6+13 healing).&lt;br /&gt;
* &#039;&#039;&#039;Mercies:&#039;&#039;&#039;     Fatigued (Coca Leaf), Staggered (Mountain Air), Cursed (Shaman&#039;s Cleanse),     Paralyzed (Sun&#039;s Warmth).&lt;br /&gt;
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&#039;&#039;&#039;Paladin Spells Prepared&#039;&#039;&#039; (CL 10th) &#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Sacrificial Oath&#039;&#039; (Bond of the Ayllu - Take damage for ally) &#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Daybreak Arrow&#039;&#039; (Sun-Shaft), &#039;&#039;Dispel Magic&#039;&#039; &#039;&#039;&#039;2nd&#039;&#039;&#039;—&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039; (The Emperor&#039;s Burden), &#039;&#039;Righteous Vigor&#039;&#039;, &#039;&#039;Litany of Righteousness&#039;&#039; &#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Hero&#039;s Defiance&#039;&#039; (Inti&#039;s Refusal), &#039;&#039;Grace&#039;&#039;, &#039;&#039;Lesser Restoration&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Living Altar:&#039;&#039;&#039; Cahuac believes his blood is the fuel for his party&#039;s victory.&lt;br /&gt;
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# &#039;&#039;&#039;The     Offering (Round 1):&#039;&#039;&#039; Swift Action activates &#039;&#039;&#039;Blood of the Sun&#039;&#039;&#039;.     Golden light streams from his wounds. He shouts a prayer to Inti, and his     allies feel the heat of the sun in their veins (+3 hit/dmg).&lt;br /&gt;
# &#039;&#039;&#039;The     Interception:&#039;&#039;&#039; If an enemy strikes a cloth-wearing caster, Cahuac casts     &#039;&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039;&#039;, disappearing in a flash of gold light and     reappearing in the spell&#039;s path to take the hit himself.&lt;br /&gt;
# &#039;&#039;&#039;The     Renewal:&#039;&#039;&#039; He crushes a handful of sacred coca leaves (Lay on Hands)     against his chest as a Swift Action, healing &#039;&#039;&#039;6d6+25 HP&#039;&#039;&#039;, instantly     closing the wounds he suffered for his friends.&lt;br /&gt;
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&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Str&#039;&#039;&#039; 18, &#039;&#039;&#039;Dex&#039;&#039;&#039; 12, &#039;&#039;&#039;Con&#039;&#039;&#039; 18, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 8, &#039;&#039;&#039;Cha&#039;&#039;&#039; 20 &#039;&#039;(Stats include +4 Belt/Headband)&#039;&#039; &lt;br /&gt;
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&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +13; &#039;&#039;&#039;CMB&#039;&#039;&#039; +17; &#039;&#039;&#039;CMD&#039;&#039;&#039; 30 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Fey Foundling (Re-flavored as &amp;quot;Earth-Born&amp;quot; - draws life from the mountains), Greater Mercy, Power Attack, Toughness, Extra Lay on Hands, Selective Channeling, Ultimate Mercy. &lt;br /&gt;
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&#039;&#039;&#039;Skills:&#039;&#039;&#039; Diplomacy +21, Sense Motive +15, Heal +12, Perception +13. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Gaze of the Condor&#039;&#039; (See No Evil), &#039;&#039;Aura of Faith&#039;&#039;. &lt;br /&gt;
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&#039;&#039;&#039;Gear:&#039;&#039;&#039; &#039;&#039;+2 Golden Lamellar Armor&#039;&#039; (Mechanically Full Plate), &#039;&#039;+2 Sun-Forged Macana&#039;&#039; (Holy Greatsword), &#039;&#039;Headband of the Sun-King +4&#039;&#039; (Charisma), &#039;&#039;Belt of Physical Might +4 (Str/Con)&#039;&#039;, &#039;&#039;Bracers of the Condor&#039;&#039; (Bracers of the Merciful Knight), &#039;&#039;Amulet of Natural Armor +1&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;.&lt;br /&gt;
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&lt;br /&gt;
https://www.d20pfsrd.com/classes/core-classes/paladin/archetypes/paizo-paladin-archetypes/martyr-paladin-archetype/&lt;br /&gt;
&lt;br /&gt;
https://www.d20pfsrd.com/classes/core-classes/paladin#TOC-Aura-of-Resolve-Su-&lt;/div&gt;</summary>
		<author><name>Parent98</name></author>
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