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	<updated>2026-04-15T13:48:19Z</updated>
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	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=259</id>
		<title>Sylas, Weaver of Horrors</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=259"/>
		<updated>2026-03-27T18:58:20Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xylas the Shaper.png|thumb]]&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Elan Psion (Shaper) 14 LN Medium aberration (psionic) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;&#039;: AC&#039;&#039;&#039; 26, touch 15, flat-footed 24 (+7 Armor [Inertial], +2 Dex, +4 Shield [Force], +3 deflection) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 142 (14d6+70 Con + Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +14, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. mind-affecting) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Elan Resilience&#039;&#039; (Immediate action: spend PP to reduce damage by 2 per 1 PP), &#039;&#039;Elan Resistance&#039;&#039; (+4 racial bonus to saves vs saves). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; Touch +9 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Crystal Shard&#039;&#039; +9 touch (14d6 piercing) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &#039;&#039;Ectoplasmic Creation&#039;&#039; (Create items/walls as needed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic Powers&#039;&#039;&#039; (ML 14th; 210/210 PP; DC 19 + Lvl) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;—&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039; (Reflex DC 26; encase multiple targets in goo), &#039;&#039;Energy Conversion&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;—&#039;&#039;Disintegrate, Psionic&#039;&#039; (DC 25), &#039;&#039;Crystallize&#039;&#039; (Turn target to stone/crystal), &#039;&#039;Fabricate, Greater&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;—&#039;&#039;Hail of Crystals&#039;&#039; (14d4 dmg in 20ft radius, No SR), &#039;&#039;Ectoplasmic Shambler&#039;&#039; (Fog that deals damage/blocks vision) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Wall of Ectoplasm&#039;&#039;, &#039;&#039;Fold Space&#039;&#039; (Teleport), &#039;&#039;Schism&#039;&#039; (Take extra mental action) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Dispel Psionics&#039;&#039;, &#039;&#039;Ectoplasmic Cocoon&#039;&#039; (Reflex DC 22), &#039;&#039;Time Hop&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Astral Construct&#039;&#039; (Summons Level 7 Construct), &#039;&#039;Vigor&#039;&#039; (+5 HP/PP), &#039;&#039;Crystal Shard&#039;&#039;, &#039;&#039;Inertial Armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; Manifests &#039;&#039;Inertial Armor&#039;&#039; (+7 AC, 7 PP), &#039;&#039;Force Screen&#039;&#039; (+4 Shield, 1 PP), and &#039;&#039;Vigor&#039;&#039; (30 Temp HP). &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Swift     Action:&#039;&#039;&#039; &#039;&#039;&#039;Quickened Schism&#039;&#039;&#039; (or pre-cast).&lt;br /&gt;
# &#039;&#039;&#039;Standard     Action:&#039;&#039;&#039; &#039;&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039;&#039;. He targets the party&#039;s frontline.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039;      Reflex DC 26 or be helpless/unable to move/act.&lt;br /&gt;
# &#039;&#039;&#039;Schism     Action:&#039;&#039;&#039; &#039;&#039;&#039;Wall of Ectoplasm&#039;&#039;&#039; to separate the Healer/Caster from the group. &#039;&#039;&#039;Round 2:&#039;&#039;&#039; Manifests &#039;&#039;&#039;Astral Construct&#039;&#039;&#039; (Level 7) to     smash whoever is left standing. If enemies cluster, he uses &#039;&#039;&#039;Hail of     Crystals&#039;&#039;&#039; (No Spell Resistance) to shred them. &#039;&#039;&#039;Defensive:&#039;&#039;&#039; If     struck for massive damage, he uses &#039;&#039;&#039;Elan Resilience&#039;&#039;&#039; (Immediate     Action) to burn 10-20 PP and negate 20-40 damage instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 8, &#039;&#039;&#039;Dex&#039;&#039;&#039; 14, &#039;&#039;&#039;Con&#039;&#039;&#039; 20, &#039;&#039;&#039;Int&#039;&#039;&#039; 28, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Headband, +4 Belt, Level bumps)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +7; &#039;&#039;&#039;CMB&#039;&#039;&#039; +6; &#039;&#039;&#039;CMD&#039;&#039;&#039; 21 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Boost Construct, Expanded Knowledge (&#039;&#039;Schism&#039;&#039;), Improved Initiative, Quicken Power, Overchannel, Psionic Meditation, Toughness, Empower Power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Spellcraft (Psicraft) +26, Knowledge (Psionics) +26, Knowledge (Engineering) +26, Perception +21, Fly +19. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Draconic, Psionic (Telepathy).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Ectoplasmic Protection&#039;&#039; (Constructs gain DR), &#039;&#039;Maiden&#039;s Shell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Dorje of Dissolving Touch&#039;&#039; (Acid), &#039;&#039;Power Stone of Restoration&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;Headband of Vast Intelligence +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Ring of Protection +3&#039;&#039;, &#039;&#039;Torc of Power Preservation&#039;&#039; (-1 PP cost to all powers), &#039;&#039;Cognizance Crystal&#039;&#039; (Store 9 PP).&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=258</id>
		<title>Sylas, Weaver of Horrors</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=258"/>
		<updated>2026-03-27T18:57:42Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xylas the Shaper.png|thumb]]&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Elan Psion (Shaper) 14 LN Medium aberration (psionic) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;&#039;: AC&#039;&#039;&#039; 26, touch 15, flat-footed 24 (+7 Armor [Inertial], +2 Dex, +4 Shield [Force], +3 deflection) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 142 (14d6+70 Con + Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +14, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. mind-affecting) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Elan Resilience&#039;&#039; (Immediate action: spend PP to reduce damage by 2 per 1 PP), &#039;&#039;Elan Resistance&#039;&#039; (+4 racial bonus to saves vs saves). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; Touch +9 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Crystal Shard&#039;&#039; +9 touch (14d6 piercing) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &#039;&#039;Ectoplasmic Creation&#039;&#039; (Create items/walls as needed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic Powers&#039;&#039;&#039; (ML 14th; 210 PP; DC 19 + Lvl) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;—&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039; (Reflex DC 26; encase multiple targets in goo), &#039;&#039;Energy Conversion&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;—&#039;&#039;Disintegrate, Psionic&#039;&#039; (DC 25), &#039;&#039;Crystallize&#039;&#039; (Turn target to stone/crystal), &#039;&#039;Fabricate, Greater&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;—&#039;&#039;Hail of Crystals&#039;&#039; (14d4 dmg in 20ft radius, No SR), &#039;&#039;Ectoplasmic Shambler&#039;&#039; (Fog that deals damage/blocks vision) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Wall of Ectoplasm&#039;&#039;, &#039;&#039;Fold Space&#039;&#039; (Teleport), &#039;&#039;Schism&#039;&#039; (Take extra mental action) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Dispel Psionics&#039;&#039;, &#039;&#039;Ectoplasmic Cocoon&#039;&#039; (Reflex DC 22), &#039;&#039;Time Hop&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Astral Construct&#039;&#039; (Summons Level 7 Construct), &#039;&#039;Vigor&#039;&#039; (+5 HP/PP), &#039;&#039;Crystal Shard&#039;&#039;, &#039;&#039;Inertial Armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; Manifests &#039;&#039;Inertial Armor&#039;&#039; (+7 AC, 7 PP), &#039;&#039;Force Screen&#039;&#039; (+4 Shield, 1 PP), and &#039;&#039;Vigor&#039;&#039; (30 Temp HP). &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Swift     Action:&#039;&#039;&#039; &#039;&#039;&#039;Quickened Schism&#039;&#039;&#039; (or pre-cast).&lt;br /&gt;
# &#039;&#039;&#039;Standard     Action:&#039;&#039;&#039; &#039;&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039;&#039;. He targets the party&#039;s frontline.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039;      Reflex DC 26 or be helpless/unable to move/act.&lt;br /&gt;
# &#039;&#039;&#039;Schism     Action:&#039;&#039;&#039; &#039;&#039;&#039;Wall of Ectoplasm&#039;&#039;&#039; to separate the Healer/Caster from the group. &#039;&#039;&#039;Round 2:&#039;&#039;&#039; Manifests &#039;&#039;&#039;Astral Construct&#039;&#039;&#039; (Level 7) to     smash whoever is left standing. If enemies cluster, he uses &#039;&#039;&#039;Hail of     Crystals&#039;&#039;&#039; (No Spell Resistance) to shred them. &#039;&#039;&#039;Defensive:&#039;&#039;&#039; If     struck for massive damage, he uses &#039;&#039;&#039;Elan Resilience&#039;&#039;&#039; (Immediate     Action) to burn 10-20 PP and negate 20-40 damage instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 8, &#039;&#039;&#039;Dex&#039;&#039;&#039; 14, &#039;&#039;&#039;Con&#039;&#039;&#039; 20, &#039;&#039;&#039;Int&#039;&#039;&#039; 28, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Headband, +4 Belt, Level bumps)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +7; &#039;&#039;&#039;CMB&#039;&#039;&#039; +6; &#039;&#039;&#039;CMD&#039;&#039;&#039; 21 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Boost Construct, Expanded Knowledge (&#039;&#039;Schism&#039;&#039;), Improved Initiative, Quicken Power, Overchannel, Psionic Meditation, Toughness, Empower Power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Spellcraft (Psicraft) +26, Knowledge (Psionics) +26, Knowledge (Engineering) +26, Perception +21, Fly +19. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Draconic, Psionic (Telepathy).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Ectoplasmic Protection&#039;&#039; (Constructs gain DR), &#039;&#039;Maiden&#039;s Shell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Dorje of Dissolving Touch&#039;&#039; (Acid), &#039;&#039;Power Stone of Restoration&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;Headband of Vast Intelligence +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Ring of Protection +3&#039;&#039;, &#039;&#039;Torc of Power Preservation&#039;&#039; (-1 PP cost to all powers), &#039;&#039;Cognizance Crystal&#039;&#039; (Store 9 PP).&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=257</id>
		<title>Sylas, Weaver of Horrors</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=257"/>
		<updated>2026-03-27T18:56:11Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xylas the Shaper.png|thumb]]&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Elan Psion (Shaper) 14 LN Medium aberration (psionic) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;&#039;: AC&#039;&#039;&#039; 26, touch 15, flat-footed 24 (+7 Armor [Inertial], +2 Dex, +4 Shield [Force], +3 deflection) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 142 (14d6+70 Con + Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Points:&#039;&#039;&#039; 170/170 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +14, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. mind-affecting) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Elan Resilience&#039;&#039; (Immediate action: spend PP to reduce damage by 2 per 1 PP), &#039;&#039;Elan Resistance&#039;&#039; (+4 racial bonus to saves vs saves).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; Touch +9 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Crystal Shard&#039;&#039; +9 touch (14d6 piercing) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &#039;&#039;Ectoplasmic Creation&#039;&#039; (Create items/walls as needed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic Powers&#039;&#039;&#039; (ML 14th; 210 PP; DC 19 + Lvl) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;—&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039; (Reflex DC 26; encase multiple targets in goo), &#039;&#039;Energy Conversion&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;—&#039;&#039;Disintegrate, Psionic&#039;&#039; (DC 25), &#039;&#039;Crystallize&#039;&#039; (Turn target to stone/crystal), &#039;&#039;Fabricate, Greater&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;—&#039;&#039;Hail of Crystals&#039;&#039; (14d4 dmg in 20ft radius, No SR), &#039;&#039;Ectoplasmic Shambler&#039;&#039; (Fog that deals damage/blocks vision) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Wall of Ectoplasm&#039;&#039;, &#039;&#039;Fold Space&#039;&#039; (Teleport), &#039;&#039;Schism&#039;&#039; (Take extra mental action) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Dispel Psionics&#039;&#039;, &#039;&#039;Ectoplasmic Cocoon&#039;&#039; (Reflex DC 22), &#039;&#039;Time Hop&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Astral Construct&#039;&#039; (Summons Level 7 Construct), &#039;&#039;Vigor&#039;&#039; (+5 HP/PP), &#039;&#039;Crystal Shard&#039;&#039;, &#039;&#039;Inertial Armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; Manifests &#039;&#039;Inertial Armor&#039;&#039; (+7 AC, 7 PP), &#039;&#039;Force Screen&#039;&#039; (+4 Shield, 1 PP), and &#039;&#039;Vigor&#039;&#039; (30 Temp HP). &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Swift     Action:&#039;&#039;&#039; &#039;&#039;&#039;Quickened Schism&#039;&#039;&#039; (or pre-cast).&lt;br /&gt;
# &#039;&#039;&#039;Standard     Action:&#039;&#039;&#039; &#039;&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039;&#039;. He targets the party&#039;s frontline.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039;      Reflex DC 26 or be helpless/unable to move/act.&lt;br /&gt;
# &#039;&#039;&#039;Schism     Action:&#039;&#039;&#039; &#039;&#039;&#039;Wall of Ectoplasm&#039;&#039;&#039; to separate the Healer/Caster from the group. &#039;&#039;&#039;Round 2:&#039;&#039;&#039; Manifests &#039;&#039;&#039;Astral Construct&#039;&#039;&#039; (Level 7) to     smash whoever is left standing. If enemies cluster, he uses &#039;&#039;&#039;Hail of     Crystals&#039;&#039;&#039; (No Spell Resistance) to shred them. &#039;&#039;&#039;Defensive:&#039;&#039;&#039; If     struck for massive damage, he uses &#039;&#039;&#039;Elan Resilience&#039;&#039;&#039; (Immediate     Action) to burn 10-20 PP and negate 20-40 damage instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 8, &#039;&#039;&#039;Dex&#039;&#039;&#039; 14, &#039;&#039;&#039;Con&#039;&#039;&#039; 20, &#039;&#039;&#039;Int&#039;&#039;&#039; 28, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Headband, +4 Belt, Level bumps)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +7; &#039;&#039;&#039;CMB&#039;&#039;&#039; +6; &#039;&#039;&#039;CMD&#039;&#039;&#039; 21 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Boost Construct, Expanded Knowledge (&#039;&#039;Schism&#039;&#039;), Improved Initiative, Quicken Power, Overchannel, Psionic Meditation, Toughness, Empower Power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Spellcraft (Psicraft) +26, Knowledge (Psionics) +26, Knowledge (Engineering) +26, Perception +21, Fly +19. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Draconic, Psionic (Telepathy).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Ectoplasmic Protection&#039;&#039; (Constructs gain DR), &#039;&#039;Maiden&#039;s Shell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Dorje of Dissolving Touch&#039;&#039; (Acid), &#039;&#039;Power Stone of Restoration&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;Headband of Vast Intelligence +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Ring of Protection +3&#039;&#039;, &#039;&#039;Torc of Power Preservation&#039;&#039; (-1 PP cost to all powers), &#039;&#039;Cognizance Crystal&#039;&#039; (Store 9 PP).&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=256</id>
		<title>Sylas, Weaver of Horrors</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=256"/>
		<updated>2026-03-27T18:52:35Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xylas the Shaper.png|thumb]]&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Elan Psion (Shaper) 14 LN Medium aberration (psionic) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;&#039;: AC&#039;&#039;&#039; 26, touch 15, flat-footed 24 (+7 Armor [Inertial], +2 Dex, +4 Shield [Force], +3 deflection) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 142 (14d6+70 Con + Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +14, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. mind-affecting) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Elan Resilience&#039;&#039; (Immediate action: spend PP to reduce damage by 2 per 1 PP), &#039;&#039;Elan Resistance&#039;&#039; (+4 racial bonus to saves vs saves).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; Touch +9 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Crystal Shard&#039;&#039; +9 touch (14d6 piercing) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &#039;&#039;Ectoplasmic Creation&#039;&#039; (Create items/walls as needed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic Powers&#039;&#039;&#039; (ML 14th; 210 PP; DC 19 + Lvl) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;—&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039; (Reflex DC 26; encase multiple targets in goo), &#039;&#039;Energy Conversion&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;—&#039;&#039;Disintegrate, Psionic&#039;&#039; (DC 25), &#039;&#039;Crystallize&#039;&#039; (Turn target to stone/crystal), &#039;&#039;Fabricate, Greater&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;—&#039;&#039;Hail of Crystals&#039;&#039; (14d4 dmg in 20ft radius, No SR), &#039;&#039;Ectoplasmic Shambler&#039;&#039; (Fog that deals damage/blocks vision) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Wall of Ectoplasm&#039;&#039;, &#039;&#039;Fold Space&#039;&#039; (Teleport), &#039;&#039;Schism&#039;&#039; (Take extra mental action) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Dispel Psionics&#039;&#039;, &#039;&#039;Ectoplasmic Cocoon&#039;&#039; (Reflex DC 22), &#039;&#039;Time Hop&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Astral Construct&#039;&#039; (Summons Level 7 Construct), &#039;&#039;Vigor&#039;&#039; (+5 HP/PP), &#039;&#039;Crystal Shard&#039;&#039;, &#039;&#039;Inertial Armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; Manifests &#039;&#039;Inertial Armor&#039;&#039; (+7 AC, 7 PP), &#039;&#039;Force Screen&#039;&#039; (+4 Shield, 1 PP), and &#039;&#039;Vigor&#039;&#039; (30 Temp HP). &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Swift     Action:&#039;&#039;&#039; &#039;&#039;&#039;Quickened Schism&#039;&#039;&#039; (or pre-cast).&lt;br /&gt;
# &#039;&#039;&#039;Standard     Action:&#039;&#039;&#039; &#039;&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039;&#039;. He targets the party&#039;s frontline.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039;      Reflex DC 26 or be helpless/unable to move/act.&lt;br /&gt;
# &#039;&#039;&#039;Schism     Action:&#039;&#039;&#039; &#039;&#039;&#039;Wall of Ectoplasm&#039;&#039;&#039; to separate the Healer/Caster from the group. &#039;&#039;&#039;Round 2:&#039;&#039;&#039; Manifests &#039;&#039;&#039;Astral Construct&#039;&#039;&#039; (Level 7) to     smash whoever is left standing. If enemies cluster, he uses &#039;&#039;&#039;Hail of     Crystals&#039;&#039;&#039; (No Spell Resistance) to shred them. &#039;&#039;&#039;Defensive:&#039;&#039;&#039; If     struck for massive damage, he uses &#039;&#039;&#039;Elan Resilience&#039;&#039;&#039; (Immediate     Action) to burn 10-20 PP and negate 20-40 damage instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 8, &#039;&#039;&#039;Dex&#039;&#039;&#039; 14, &#039;&#039;&#039;Con&#039;&#039;&#039; 20, &#039;&#039;&#039;Int&#039;&#039;&#039; 28, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Headband, +4 Belt, Level bumps)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +7; &#039;&#039;&#039;CMB&#039;&#039;&#039; +6; &#039;&#039;&#039;CMD&#039;&#039;&#039; 21 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Boost Construct, Expanded Knowledge (&#039;&#039;Schism&#039;&#039;), Improved Initiative, Quicken Power, Overchannel, Psionic Meditation, Toughness, Empower Power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Spellcraft (Psicraft) +26, Knowledge (Psionics) +26, Knowledge (Engineering) +26, Perception +21, Fly +19. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Draconic, Psionic (Telepathy).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Ectoplasmic Protection&#039;&#039; (Constructs gain DR), &#039;&#039;Maiden&#039;s Shell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Dorje of Dissolving Touch&#039;&#039; (Acid), &#039;&#039;Power Stone of Restoration&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;Headband of Vast Intelligence +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Ring of Protection +3&#039;&#039;, &#039;&#039;Torc of Power Preservation&#039;&#039; (-1 PP cost to all powers), &#039;&#039;Cognizance Crystal&#039;&#039; (Store 9 PP).&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=255</id>
		<title>Sylas, Weaver of Horrors</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=255"/>
		<updated>2026-03-27T18:52:15Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xylas the Shaper.png|thumb]]&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Elan Psion (Shaper) 14 LN Medium aberration (psionic) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;&#039;: AC&#039;&#039;&#039; 26, touch 15, flat-footed 24 (+7 Armor [Inertial], +2 Dex, +4 Shield [Force], +3 deflection) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 142 (14d6+70 Con + Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +11, &#039;&#039;&#039;Ref&#039;&#039;&#039; +11, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. mind-affecting) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Elan Resilience&#039;&#039; (Immediate action: spend PP to reduce damage by 2 per 1 PP), &#039;&#039;Elan Resistance&#039;&#039; (+4 racial bonus to saves vs saves).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; Touch +9 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Crystal Shard&#039;&#039; +9 touch (14d6 piercing) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &#039;&#039;Ectoplasmic Creation&#039;&#039; (Create items/walls as needed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic Powers&#039;&#039;&#039; (ML 14th; 210 PP; DC 19 + Lvl) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;—&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039; (Reflex DC 26; encase multiple targets in goo), &#039;&#039;Energy Conversion&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;—&#039;&#039;Disintegrate, Psionic&#039;&#039; (DC 25), &#039;&#039;Crystallize&#039;&#039; (Turn target to stone/crystal), &#039;&#039;Fabricate, Greater&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;—&#039;&#039;Hail of Crystals&#039;&#039; (14d4 dmg in 20ft radius, No SR), &#039;&#039;Ectoplasmic Shambler&#039;&#039; (Fog that deals damage/blocks vision) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Wall of Ectoplasm&#039;&#039;, &#039;&#039;Fold Space&#039;&#039; (Teleport), &#039;&#039;Schism&#039;&#039; (Take extra mental action) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Dispel Psionics&#039;&#039;, &#039;&#039;Ectoplasmic Cocoon&#039;&#039; (Reflex DC 22), &#039;&#039;Time Hop&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Astral Construct&#039;&#039; (Summons Level 7 Construct), &#039;&#039;Vigor&#039;&#039; (+5 HP/PP), &#039;&#039;Crystal Shard&#039;&#039;, &#039;&#039;Inertial Armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; Manifests &#039;&#039;Inertial Armor&#039;&#039; (+7 AC, 7 PP), &#039;&#039;Force Screen&#039;&#039; (+4 Shield, 1 PP), and &#039;&#039;Vigor&#039;&#039; (30 Temp HP). &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Swift     Action:&#039;&#039;&#039; &#039;&#039;&#039;Quickened Schism&#039;&#039;&#039; (or pre-cast).&lt;br /&gt;
# &#039;&#039;&#039;Standard     Action:&#039;&#039;&#039; &#039;&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039;&#039;. He targets the party&#039;s frontline.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039;      Reflex DC 26 or be helpless/unable to move/act.&lt;br /&gt;
# &#039;&#039;&#039;Schism     Action:&#039;&#039;&#039; &#039;&#039;&#039;Wall of Ectoplasm&#039;&#039;&#039; to separate the Healer/Caster from the group. &#039;&#039;&#039;Round 2:&#039;&#039;&#039; Manifests &#039;&#039;&#039;Astral Construct&#039;&#039;&#039; (Level 7) to     smash whoever is left standing. If enemies cluster, he uses &#039;&#039;&#039;Hail of     Crystals&#039;&#039;&#039; (No Spell Resistance) to shred them. &#039;&#039;&#039;Defensive:&#039;&#039;&#039; If     struck for massive damage, he uses &#039;&#039;&#039;Elan Resilience&#039;&#039;&#039; (Immediate     Action) to burn 10-20 PP and negate 20-40 damage instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 8, &#039;&#039;&#039;Dex&#039;&#039;&#039; 14, &#039;&#039;&#039;Con&#039;&#039;&#039; 20, &#039;&#039;&#039;Int&#039;&#039;&#039; 28, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Headband, +4 Belt, Level bumps)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +7; &#039;&#039;&#039;CMB&#039;&#039;&#039; +6; &#039;&#039;&#039;CMD&#039;&#039;&#039; 21 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Boost Construct, Expanded Knowledge (&#039;&#039;Schism&#039;&#039;), Improved Initiative, Quicken Power, Overchannel, Psionic Meditation, Toughness, Empower Power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Spellcraft (Psicraft) +26, Knowledge (Psionics) +26, Knowledge (Engineering) +26, Perception +21, Fly +19. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Draconic, Psionic (Telepathy).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Ectoplasmic Protection&#039;&#039; (Constructs gain DR), &#039;&#039;Maiden&#039;s Shell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Dorje of Dissolving Touch&#039;&#039; (Acid), &#039;&#039;Power Stone of Restoration&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;Headband of Vast Intelligence +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Ring of Protection +3&#039;&#039;, &#039;&#039;Torc of Power Preservation&#039;&#039; (-1 PP cost to all powers), &#039;&#039;Cognizance Crystal&#039;&#039; (Store 9 PP).&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=254</id>
		<title>Sylas, Weaver of Horrors</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sylas,_Weaver_of_Horrors&amp;diff=254"/>
		<updated>2026-03-27T18:23:38Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Xylas the Shaper.png|thumb]]&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Elan Psion (Shaper) 14 LN Medium aberration (psionic) &#039;&#039;&#039;Init&#039;&#039;&#039; +9; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;&#039;: AC&#039;&#039;&#039; 26, touch 15, flat-footed 24 (+7 Armor [Inertial], +2 Dex, +4 Shield [Force], +3 deflection) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 130 (14d6+70 Con + 14 FCB) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +11, &#039;&#039;&#039;Ref&#039;&#039;&#039; +11, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. mind-affecting) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Elan Resilience&#039;&#039; (Immediate action: spend PP to reduce damage by 2 per 1 PP), &#039;&#039;Elan Resistance&#039;&#039; (+4 racial bonus to saves vs saves).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; Touch +9 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;Crystal Shard&#039;&#039; +9 touch (14d6 piercing) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &#039;&#039;Ectoplasmic Creation&#039;&#039; (Create items/walls as needed). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psionic Powers&#039;&#039;&#039; (ML 14th; 210 PP; DC 19 + Lvl) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7th&#039;&#039;&#039;—&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039; (Reflex DC 26; encase multiple targets in goo), &#039;&#039;Energy Conversion&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6th&#039;&#039;&#039;—&#039;&#039;Disintegrate, Psionic&#039;&#039; (DC 25), &#039;&#039;Crystallize&#039;&#039; (Turn target to stone/crystal), &#039;&#039;Fabricate, Greater&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5th&#039;&#039;&#039;—&#039;&#039;Hail of Crystals&#039;&#039; (14d4 dmg in 20ft radius, No SR), &#039;&#039;Ectoplasmic Shambler&#039;&#039; (Fog that deals damage/blocks vision) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Wall of Ectoplasm&#039;&#039;, &#039;&#039;Fold Space&#039;&#039; (Teleport), &#039;&#039;Schism&#039;&#039; (Take extra mental action) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Dispel Psionics&#039;&#039;, &#039;&#039;Ectoplasmic Cocoon&#039;&#039; (Reflex DC 22), &#039;&#039;Time Hop&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Astral Construct&#039;&#039; (Summons Level 7 Construct), &#039;&#039;Vigor&#039;&#039; (+5 HP/PP), &#039;&#039;Crystal Shard&#039;&#039;, &#039;&#039;Inertial Armor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; Manifests &#039;&#039;Inertial Armor&#039;&#039; (+7 AC, 7 PP), &#039;&#039;Force Screen&#039;&#039; (+4 Shield, 1 PP), and &#039;&#039;Vigor&#039;&#039; (30 Temp HP). &#039;&#039;&#039;Round 1:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Swift     Action:&#039;&#039;&#039; &#039;&#039;&#039;Quickened Schism&#039;&#039;&#039; (or pre-cast).&lt;br /&gt;
# &#039;&#039;&#039;Standard     Action:&#039;&#039;&#039; &#039;&#039;&#039;Mass Ectoplasmic Cocoon&#039;&#039;&#039;. He targets the party&#039;s frontline.&lt;br /&gt;
#* &#039;&#039;Effect:&#039;&#039;      Reflex DC 26 or be helpless/unable to move/act.&lt;br /&gt;
# &#039;&#039;&#039;Schism     Action:&#039;&#039;&#039; &#039;&#039;&#039;Wall of Ectoplasm&#039;&#039;&#039; to separate the Healer/Caster from the group. &#039;&#039;&#039;Round 2:&#039;&#039;&#039; Manifests &#039;&#039;&#039;Astral Construct&#039;&#039;&#039; (Level 7) to     smash whoever is left standing. If enemies cluster, he uses &#039;&#039;&#039;Hail of     Crystals&#039;&#039;&#039; (No Spell Resistance) to shred them. &#039;&#039;&#039;Defensive:&#039;&#039;&#039; If     struck for massive damage, he uses &#039;&#039;&#039;Elan Resilience&#039;&#039;&#039; (Immediate     Action) to burn 10-20 PP and negate 20-40 damage instantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 8, &#039;&#039;&#039;Dex&#039;&#039;&#039; 14, &#039;&#039;&#039;Con&#039;&#039;&#039; 20, &#039;&#039;&#039;Int&#039;&#039;&#039; 28, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +6 Headband, +4 Belt, Level bumps)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +7; &#039;&#039;&#039;CMB&#039;&#039;&#039; +6; &#039;&#039;&#039;CMD&#039;&#039;&#039; 21 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039; Boost Construct, Expanded Knowledge (&#039;&#039;Schism&#039;&#039;), Improved Initiative, Quicken Power, Overchannel, Psionic Meditation, Toughness, Empower Power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Spellcraft (Psicraft) +26, Knowledge (Psionics) +26, Knowledge (Engineering) +26, Perception +21, Fly +19. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039; Common, Draconic, Psionic (Telepathy).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Ectoplasmic Protection&#039;&#039; (Constructs gain DR), &#039;&#039;Maiden&#039;s Shell&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Dorje of Dissolving Touch&#039;&#039; (Acid), &#039;&#039;Power Stone of Restoration&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;Headband of Vast Intelligence +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Cloak of Resistance +4&#039;&#039;, &#039;&#039;Ring of Protection +3&#039;&#039;, &#039;&#039;Torc of Power Preservation&#039;&#039; (-1 PP cost to all powers), &#039;&#039;Cognizance Crystal&#039;&#039; (Store 9 PP).&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=251</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=251"/>
		<updated>2026-02-14T00:00:39Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 162/162 (16d8+96) Stoneskin: DR 10 - 140 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) &lt;br /&gt;
&lt;br /&gt;
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Air elemental&#039;&#039;: As &#039;&#039;elemental body I&#039;&#039; except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).&lt;br /&gt;
&lt;br /&gt;
Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLESSING OF FERVOR&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=250</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=250"/>
		<updated>2026-02-13T23:03:39Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 153/162 (16d8+96) Stoneskin: DR 10 - 140 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) &lt;br /&gt;
&lt;br /&gt;
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Air elemental&#039;&#039;: As &#039;&#039;elemental body I&#039;&#039; except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).&lt;br /&gt;
&lt;br /&gt;
Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLESSING OF FERVOR&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=249</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=249"/>
		<updated>2026-02-07T02:12:50Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 185/194 (16d8+96) Stoneskin: DR 10 - 140 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) &lt;br /&gt;
&lt;br /&gt;
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Air elemental&#039;&#039;: As &#039;&#039;elemental body I&#039;&#039; except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).&lt;br /&gt;
&lt;br /&gt;
Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLESSING OF FERVOR&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=248</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=248"/>
		<updated>2026-02-07T02:12:33Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 185 (16d8+96) Stoneskin: DR 10 - 140 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) &lt;br /&gt;
&lt;br /&gt;
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Air elemental&#039;&#039;: As &#039;&#039;elemental body I&#039;&#039; except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).&lt;br /&gt;
&lt;br /&gt;
Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLESSING OF FERVOR&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=247</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=247"/>
		<updated>2026-02-07T01:35:56Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) &lt;br /&gt;
&lt;br /&gt;
You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form and gain DR 5/—.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Air elemental&#039;&#039;: As &#039;&#039;elemental body I&#039;&#039; except that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect).&lt;br /&gt;
&lt;br /&gt;
Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLESSING OF FERVOR&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=246</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=246"/>
		<updated>2026-02-07T00:47:09Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BLESSING OF FERVOR&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=245</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=245"/>
		<updated>2026-02-07T00:42:47Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=243</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=243"/>
		<updated>2026-02-07T00:33:32Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Poison, Venom &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSE&#039;&#039;&#039;   &lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=242</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=242"/>
		<updated>2026-02-07T00:20:57Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=241</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=241"/>
		<updated>2026-02-07T00:18:56Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, &amp;lt;s&amp;gt;communal stoneskin&amp;lt;/s&amp;gt;, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=240</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=240"/>
		<updated>2026-02-07T00:16:01Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: DR 10 - 150 HP pool, -10/attack &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=239</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=239"/>
		<updated>2026-02-07T00:14:43Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) Stoneskin: 160 HP, 10 at a time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=238</id>
		<title>Captain &quot;Glass-eye&quot; Morant</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Captain_%22Glass-eye%22_Morant&amp;diff=238"/>
		<updated>2026-02-06T23:55:18Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Glass-eye Morant.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Glass-eye Morant ===&lt;br /&gt;
&#039;&#039;A weather-beaten gunman with a prosthetic eye made of polished quartz. He holds a long, beautifully carved musket as if it were a limb. He doesn&#039;t aim; he simply decides what dies.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CR 13&#039;&#039;&#039; | &#039;&#039;&#039;XP 25,600&#039;&#039;&#039; Male Human Gunslinger (Musket Master) 11 / Slayer 3 LN Medium humanoid (human) &#039;&#039;&#039;Init&#039;&#039;&#039; +11; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +22 &#039;&#039;&#039;Aura&#039;&#039;&#039; &#039;&#039;Grit Aura&#039;&#039; (5 points/day)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 29, touch 19, flat-footed 20 (+7 armor, +7 Dex, +2 deflection, +3 natural [Barkskin]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 129 (11d10+3d10+42 Con + 14 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +14, &#039;&#039;&#039;Ref&#039;&#039;&#039; +17, &#039;&#039;&#039;Will&#039;&#039;&#039; +9 &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Nimble +3&#039;&#039;, &#039;&#039;Gunslinger&#039;s Dodge&#039;&#039; (+2 AC/Reflex vs ranged as immediate action).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &#039;&#039;&#039;Ranged&#039;&#039;&#039; &#039;&#039;+1 Reliable Distance Musket&#039;&#039; +24/+19/+14 touch (1d12+18/19-20/x4) &#039;&#039;&#039;Ranged (Rapid Shot)&#039;&#039;&#039; +22/+22/+17/+12 touch (1d12+18/19-20/x4) &#039;&#039;&#039;Ranged (Deadly Aim)&#039;&#039;&#039; +18/+18/+13/+8 touch (1d12+26/19-20/x4) &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sneak Attack:&#039;&#039;&#039; +1d6.&lt;br /&gt;
* &#039;&#039;&#039;Studied Target (+1):&#039;&#039;&#039; Move action to study. +1 hit/damage/skills vs target.&lt;br /&gt;
* &#039;&#039;&#039;Grit Deeds (Musket Master):&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Deadeye:&#039;&#039; Target Touch AC beyond first range increment (costs 1 grit).&lt;br /&gt;
** &#039;&#039;Targeting:&#039;&#039; Full-round attack to shoot specific body parts (Head = Confusion, Wings = Fly check, Arms = Disarm, Legs = Knockdown).&lt;br /&gt;
** &#039;&#039;Bleeding Wound:&#039;&#039; Deal Con/Dex/Str bleed damage.&lt;br /&gt;
** &#039;&#039;Lightning Reload:&#039;&#039; Reload as swift/free action (redundant with Fast Musket, but prevents AoO).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Executioner:&#039;&#039;&#039; Morant hits Touch AC, meaning he rarely misses.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Barrage:&#039;&#039;&#039; He uses &#039;&#039;Rapid Shot&#039;&#039; and &#039;&#039;Deadly Aim&#039;&#039; combined.&lt;br /&gt;
#* &#039;&#039;Calculation:&#039;&#039; Base +14, Dex +7, Weapon +2 (Enchant/Focus), PBS +1, Studied +1 = &#039;&#039;&#039;+25&#039;&#039;&#039;.&lt;br /&gt;
#* &#039;&#039;Modifiers:&#039;&#039; Deadly Aim (-4), Rapid Shot (-2). Total &#039;&#039;&#039;+19&#039;&#039;&#039; vs Touch AC.&lt;br /&gt;
#* &#039;&#039;Damage:&#039;&#039; 1d12 + 7 (Dex) + 8 (Deadly) + 1 (PBS) + 1 (Studied) + 1 (Weapon) = &#039;&#039;&#039;1d12+18&#039;&#039;&#039;.&lt;br /&gt;
#* &#039;&#039;Crit:&#039;&#039; If he confirms a crit (19-20), the x4 multiplier deals &#039;&#039;&#039;4d12+72&#039;&#039;&#039; damage in one shot.&lt;br /&gt;
# &#039;&#039;&#039;Distance Control:&#039;&#039;&#039; His musket has the &#039;&#039;Distance&#039;&#039; property, giving it a range increment of &#039;&#039;&#039;80 ft&#039;&#039;&#039;. He targets Touch AC up to 80 ft. With &#039;&#039;Deadeye&#039;&#039; (1 Grit), he can target Touch AC practically across the map.&lt;br /&gt;
# &#039;&#039;&#039;Targeting (Utility):&#039;&#039;&#039; If an enemy is flying, he uses the &#039;&#039;Targeting&#039;&#039; deed to shoot their wings, forcing a Fly check or they crash. If they are holding a McGuffin, he shoots their arm to disarm them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 12, &#039;&#039;&#039;Dex&#039;&#039;&#039; 24, &#039;&#039;&#039;Con&#039;&#039;&#039; 16, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 16, &#039;&#039;&#039;Cha&#039;&#039;&#039; 8 &#039;&#039;(Stats include +4 Belt of Dex/Con)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +14; &#039;&#039;&#039;CMB&#039;&#039;&#039; +15; &#039;&#039;&#039;CMD&#039;&#039;&#039; 34 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Rapid Reload (Musket)^B, Point-Blank Shot, Precise Shot, Rapid Shot, Deadly Aim, Weapon Focus (Musket), Improved Critical (Musket), Clustered Shots (Total damage before DR), Improved Precise Shot (Ignore Cover/Concealment), Toughness, Improved Initiative. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Perception +22, Survival +20, Stealth +24, Acrobatics +20, Knowledge (Local) +10, Craft (Alchemy) +14. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Fast Musket&#039;&#039; (Reload 2H firearm as 1H), &#039;&#039;Gun Training&#039;&#039; (Dex to Damage), &#039;&#039;Track&#039;&#039; (+1), &#039;&#039;Stalker&#039;&#039; (Studied target acts as favored enemy for feats). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slayer Talent&#039;&#039;&#039; &#039;&#039;Fast Stealth&#039;&#039; (Move at full speed while stealthing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Paper Cartridges&#039;&#039; (200 rounds - enables Free Action reload), &#039;&#039;Oil of Silence&#039;&#039; (Silences gun for 1 hour). &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;+3 Mithral Chain Shirt&#039;&#039;, &#039;&#039;+1 Reliable Distance Musket&#039;&#039; (Reliable reduces Misfire to 0; Distance doubles range to 80ft), &#039;&#039;Belt of Physical Might +4 (Dex/Con)&#039;&#039;, &#039;&#039;Headband of Inspired Wisdom +2&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;, &#039;&#039;Amulet of Natural Armor +3&#039;&#039;, &#039;&#039;Sniper Goggles&#039;&#039; (+2 damage/die on Sneak Attack at any range), &#039;&#039;Cloak of Resistance +3&#039;&#039;. &#039;&#039;&#039;The Eye:&#039;&#039;&#039; &#039;&#039;Glass Eye of the Hawk&#039;&#039; (Functions as &#039;&#039;Eyes of the Eagle&#039;&#039;, +5 Perception).&lt;br /&gt;
&lt;br /&gt;
=== Build Notes ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Musket Master 3:&#039;&#039;&#039; This archetype grants &amp;quot;Fast Musket,&amp;quot; allowing him to treat 2-handed muskets as 1-handed for reloading speed. With the &#039;&#039;&#039;Rapid Reload&#039;&#039;&#039; feat and &#039;&#039;&#039;Paper Cartridges&#039;&#039;&#039;, reloading becomes a &#039;&#039;&#039;Free Action&#039;&#039;&#039;. This is the only way to get a Full Attack with a Musket.&lt;br /&gt;
* &#039;&#039;&#039;Slayer Dip:&#039;&#039;&#039; The 3 levels of Slayer provide &#039;&#039;&#039;Studied Target&#039;&#039;&#039; (a flat math boost), a talent, and a little Sneak Attack. More importantly, it breaks the monotony of Gunslinger levels (which have diminishing returns after level 11) and boosts his Fort/Ref saves.&lt;br /&gt;
* &#039;&#039;&#039;Reliable Weapon:&#039;&#039;&#039; Muskets normally misfire on a 1-2. The &#039;&#039;Reliable&#039;&#039; enchantment reduces misfire value by 1. With paper cartridges increasing misfire by 1, they balance out, keeping his misfire low (1-2) or zero depending on the specific cartridge/enchant math (usually keeps it at 1). If he does misfire, he has the &#039;&#039;Quick Clear&#039;&#039; deed to fix it as a Move Action.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=237</id>
		<title>Callix the Martyr</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=237"/>
		<updated>2026-02-06T23:52:26Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Callix the Martyr.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Callix, The Martyr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High-Warden of the Golden Terrace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flavor:&#039;&#039;&#039; Cahuac wears a suit of intricate &#039;&#039;Ichcahuipilli&#039;&#039; (quilted armor) reinforced with plates of burnished gold and bronze that shine like mirrors. He wields a massive, two-handed star-mace (&#039;&#039;Macana&#039;&#039;) crafted from ironwood and copper. He fights without a shield, his chest exposed to the enemy, trusting that his spilled blood will only make his companions stronger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CR 12&#039;&#039;&#039; | &#039;&#039;&#039;XP 19,200&#039;&#039;&#039; Male Human Paladin (Martyr) 13 LG Medium humanoid (human) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +13; &#039;&#039;Aura of the Sapa Inca&#039;&#039;, &#039;&#039;Aura of Excellence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 149 (13d10+52 Con + 13 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +17, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. gaze/blindness/visual effects) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities:&#039;&#039;&#039; &#039;&#039;Grace of Inti&#039;&#039; (Divine Grace), &#039;&#039;Earth-Born&#039;&#039; (Fey Foundling re-flavored), &#039;&#039;Hero&#039;s Defiance&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Immune:&#039;&#039;&#039; Disease, Fear, Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 20 ft. &#039;&#039;&#039;Melee&#039;&#039;&#039; &#039;&#039;+2 Sun-Forged Macana&#039;&#039; +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) &#039;&#039;(Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid)&#039;&#039; &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood     of the Sun (Stigmata - 17 rounds/day):&#039;&#039;&#039; Swift Action. Cahuac cuts his     own arm or lets a wound bleed freely, taking 1d6 bleed damage. Allies     within 30ft gain a &#039;&#039;&#039;+3 Sacred Bonus&#039;&#039;&#039; to attack and damage rolls.&lt;br /&gt;
* &#039;&#039;&#039;Radiance     (Channel Positive Energy):&#039;&#039;&#039; 8/day (7d6, DC 21).&lt;br /&gt;
* &#039;&#039;&#039;Touch     of the Andes (Lay on Hands):&#039;&#039;&#039; 11/day (6d6+13 healing).&lt;br /&gt;
* &#039;&#039;&#039;Mercies:&#039;&#039;&#039;     Fatigued (Coca Leaf), Staggered (Mountain Air), Cursed (Shaman&#039;s Cleanse),     Paralyzed (Sun&#039;s Warmth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paladin Spells Prepared&#039;&#039;&#039; (CL 10th) &#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Sacrificial Oath&#039;&#039; (Bond of the Ayllu - Take damage for ally) &#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Daybreak Arrow&#039;&#039; (Sun-Shaft), &#039;&#039;Dispel Magic&#039;&#039; &#039;&#039;&#039;2nd&#039;&#039;&#039;—&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039; (The Emperor&#039;s Burden), &#039;&#039;Righteous Vigor&#039;&#039;, &#039;&#039;Litany of Righteousness&#039;&#039; &#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Hero&#039;s Defiance&#039;&#039; (Inti&#039;s Refusal), &#039;&#039;Grace&#039;&#039;, &#039;&#039;Lesser Restoration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Living Altar:&#039;&#039;&#039; Cahuac believes his blood is the fuel for his party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The     Offering (Round 1):&#039;&#039;&#039; Swift Action activates &#039;&#039;&#039;Blood of the Sun&#039;&#039;&#039;.     Golden light streams from his wounds. He shouts a prayer to Inti, and his     allies feel the heat of the sun in their veins (+3 hit/dmg).&lt;br /&gt;
# &#039;&#039;&#039;The     Interception:&#039;&#039;&#039; If an enemy strikes a cloth-wearing caster, Cahuac casts     &#039;&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039;&#039;, disappearing in a flash of gold light and     reappearing in the spell&#039;s path to take the hit himself.&lt;br /&gt;
# &#039;&#039;&#039;The     Renewal:&#039;&#039;&#039; He crushes a handful of sacred coca leaves (Lay on Hands)     against his chest as a Swift Action, healing &#039;&#039;&#039;6d6+25 HP&#039;&#039;&#039;, instantly     closing the wounds he suffered for his friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 18, &#039;&#039;&#039;Dex&#039;&#039;&#039; 12, &#039;&#039;&#039;Con&#039;&#039;&#039; 18, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 8, &#039;&#039;&#039;Cha&#039;&#039;&#039; 20 &#039;&#039;(Stats include +4 Belt/Headband)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +13; &#039;&#039;&#039;CMB&#039;&#039;&#039; +17; &#039;&#039;&#039;CMD&#039;&#039;&#039; 30 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Fey Foundling (Re-flavored as &amp;quot;Earth-Born&amp;quot; - draws life from the mountains), Greater Mercy, Power Attack, Toughness, Extra Lay on Hands, Selective Channeling, Ultimate Mercy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Diplomacy +21, Sense Motive +15, Heal +12, Perception +13. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Gaze of the Condor&#039;&#039; (See No Evil), &#039;&#039;Aura of Faith&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &#039;&#039;+2 Golden Lamellar Armor&#039;&#039; (Mechanically Full Plate), &#039;&#039;+2 Sun-Forged Macana&#039;&#039; (Holy Greatsword), &#039;&#039;Headband of the Sun-King +4&#039;&#039; (Charisma), &#039;&#039;Belt of Physical Might +4 (Str/Con)&#039;&#039;, &#039;&#039;Bracers of the Condor&#039;&#039; (Bracers of the Merciful Knight), &#039;&#039;Amulet of Natural Armor +1&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=236</id>
		<title>Callix the Martyr</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=236"/>
		<updated>2026-02-06T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Callix the Martyr.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Callix, The Martyr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High-Warden of the Golden Terrace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flavor:&#039;&#039;&#039; Cahuac wears a suit of intricate &#039;&#039;Ichcahuipilli&#039;&#039; (quilted armor) reinforced with plates of burnished gold and bronze that shine like mirrors. He wields a massive, two-handed star-mace (&#039;&#039;Macana&#039;&#039;) crafted from ironwood and copper. He fights without a shield, his chest exposed to the enemy, trusting that his spilled blood will only make his companions stronger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CR 12&#039;&#039;&#039; | &#039;&#039;&#039;XP 19,200&#039;&#039;&#039; Male Human Paladin (Martyr) 13 LG Medium humanoid (human) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +13; &#039;&#039;Aura of the Sapa Inca&#039;&#039;, &#039;&#039;Aura of Excellence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 149 (13d10+52 Con + 13 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +17, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. gaze/blindness/visual effects) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Grace of Inti&#039;&#039; (Divine Grace), &#039;&#039;Earth-Born&#039;&#039; (Fey Foundling re-flavored), &#039;&#039;Hero&#039;s Defiance&#039;&#039;. &#039;&#039;&#039;Immune&#039;&#039;&#039; Disease, Fear, Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 20 ft. &#039;&#039;&#039;Melee&#039;&#039;&#039; &#039;&#039;+2 Sun-Forged Macana&#039;&#039; +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) &#039;&#039;(Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid)&#039;&#039; &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood     of the Sun (Stigmata - 17 rounds/day):&#039;&#039;&#039; Swift Action. Cahuac cuts his     own arm or lets a wound bleed freely, taking 1d6 bleed damage. Allies     within 30ft gain a &#039;&#039;&#039;+3 Sacred Bonus&#039;&#039;&#039; to attack and damage rolls.&lt;br /&gt;
* &#039;&#039;&#039;Radiance     (Channel Positive Energy):&#039;&#039;&#039; 8/day (7d6, DC 21).&lt;br /&gt;
* &#039;&#039;&#039;Touch     of the Andes (Lay on Hands):&#039;&#039;&#039; 11/day (6d6+13 healing).&lt;br /&gt;
* &#039;&#039;&#039;Mercies:&#039;&#039;&#039;     Fatigued (Coca Leaf), Staggered (Mountain Air), Cursed (Shaman&#039;s Cleanse),     Paralyzed (Sun&#039;s Warmth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paladin Spells Prepared&#039;&#039;&#039; (CL 10th) &#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Sacrificial Oath&#039;&#039; (Bond of the Ayllu - Take damage for ally) &#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Daybreak Arrow&#039;&#039; (Sun-Shaft), &#039;&#039;Dispel Magic&#039;&#039; &#039;&#039;&#039;2nd&#039;&#039;&#039;—&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039; (The Emperor&#039;s Burden), &#039;&#039;Righteous Vigor&#039;&#039;, &#039;&#039;Litany of Righteousness&#039;&#039; &#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Hero&#039;s Defiance&#039;&#039; (Inti&#039;s Refusal), &#039;&#039;Grace&#039;&#039;, &#039;&#039;Lesser Restoration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Living Altar:&#039;&#039;&#039; Cahuac believes his blood is the fuel for his party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The     Offering (Round 1):&#039;&#039;&#039; Swift Action activates &#039;&#039;&#039;Blood of the Sun&#039;&#039;&#039;.     Golden light streams from his wounds. He shouts a prayer to Inti, and his     allies feel the heat of the sun in their veins (+3 hit/dmg).&lt;br /&gt;
# &#039;&#039;&#039;The     Interception:&#039;&#039;&#039; If an enemy strikes a cloth-wearing caster, Cahuac casts     &#039;&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039;&#039;, disappearing in a flash of gold light and     reappearing in the spell&#039;s path to take the hit himself.&lt;br /&gt;
# &#039;&#039;&#039;The     Renewal:&#039;&#039;&#039; He crushes a handful of sacred coca leaves (Lay on Hands)     against his chest as a Swift Action, healing &#039;&#039;&#039;6d6+25 HP&#039;&#039;&#039;, instantly     closing the wounds he suffered for his friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 18, &#039;&#039;&#039;Dex&#039;&#039;&#039; 12, &#039;&#039;&#039;Con&#039;&#039;&#039; 18, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 8, &#039;&#039;&#039;Cha&#039;&#039;&#039; 20 &#039;&#039;(Stats include +4 Belt/Headband)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Atk&#039;&#039;&#039; +13; &#039;&#039;&#039;CMB&#039;&#039;&#039; +17; &#039;&#039;&#039;CMD&#039;&#039;&#039; 30 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Fey Foundling (Re-flavored as &amp;quot;Earth-Born&amp;quot; - draws life from the mountains), Greater Mercy, Power Attack, Toughness, Extra Lay on Hands, Selective Channeling, Ultimate Mercy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Diplomacy +21, Sense Motive +15, Heal +12, Perception +13. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Gaze of the Condor&#039;&#039; (See No Evil), &#039;&#039;Aura of Faith&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; &#039;&#039;+2 Golden Lamellar Armor&#039;&#039; (Mechanically Full Plate), &#039;&#039;+2 Sun-Forged Macana&#039;&#039; (Holy Greatsword), &#039;&#039;Headband of the Sun-King +4&#039;&#039; (Charisma), &#039;&#039;Belt of Physical Might +4 (Str/Con)&#039;&#039;, &#039;&#039;Bracers of the Condor&#039;&#039; (Bracers of the Merciful Knight), &#039;&#039;Amulet of Natural Armor +1&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=235</id>
		<title>Callix the Martyr</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Callix_the_Martyr&amp;diff=235"/>
		<updated>2026-02-06T23:50:12Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Callix the Martyr.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Callix, The Martyr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;High-Warden of the Golden Terrace&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flavor:&#039;&#039;&#039; Cahuac wears a suit of intricate &#039;&#039;Ichcahuipilli&#039;&#039; (quilted armor) reinforced with plates of burnished gold and bronze that shine like mirrors. He wields a massive, two-handed star-mace (&#039;&#039;Macana&#039;&#039;) crafted from ironwood and copper. He fights without a shield, his chest exposed to the enemy, trusting that his spilled blood will only make his companions stronger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CR 12&#039;&#039;&#039; | &#039;&#039;&#039;XP 19,200&#039;&#039;&#039; Male Human Paladin (Martyr) 13 LG Medium humanoid (human) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +13; &#039;&#039;Aura of the Sapa Inca&#039;&#039;, &#039;&#039;Aura of Excellence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 28, touch 12, flat-footed 27 (+11 armor, +1 Dex, +2 deflection, +4 natural) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 149 (13d10+52 Con + 13 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +17, &#039;&#039;&#039;Ref&#039;&#039;&#039; +10, &#039;&#039;&#039;Will&#039;&#039;&#039; +15; (+4 vs. gaze/blindness/visual effects) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Grace of Inti&#039;&#039; (Divine Grace), &#039;&#039;Earth-Born&#039;&#039; (Fey Foundling re-flavored), &#039;&#039;Hero&#039;s Defiance&#039;&#039;. &#039;&#039;&#039;Immune&#039;&#039;&#039; Disease, Fear, Charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 20 ft. &#039;&#039;&#039;Melee&#039;&#039;&#039; &#039;&#039;+2 Sun-Forged Macana&#039;&#039; +20/+15/+10 (2d6+8/19-20 plus 2d6 vs Evil) &#039;&#039;(Mechanically a Greatsword, visually a heavy two-handed mace/sword hybrid)&#039;&#039; &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood     of the Sun (Stigmata - 17 rounds/day):&#039;&#039;&#039; Swift Action. Cahuac cuts his     own arm or lets a wound bleed freely, taking 1d6 bleed damage. Allies     within 30ft gain a &#039;&#039;&#039;+3 Sacred Bonus&#039;&#039;&#039; to attack and damage rolls.&lt;br /&gt;
* &#039;&#039;&#039;Radiance     (Channel Positive Energy):&#039;&#039;&#039; 8/day (7d6, DC 21).&lt;br /&gt;
* &#039;&#039;&#039;Touch     of the Andes (Lay on Hands):&#039;&#039;&#039; 11/day (6d6+13 healing).&lt;br /&gt;
* &#039;&#039;&#039;Mercies:&#039;&#039;&#039;     Fatigued (Coca Leaf), Staggered (Mountain Air), Cursed (Shaman&#039;s Cleanse),     Paralyzed (Sun&#039;s Warmth).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paladin Spells Prepared&#039;&#039;&#039; (CL 10th) &#039;&#039;&#039;4th&#039;&#039;&#039;—&#039;&#039;Sacrificial Oath&#039;&#039; (Bond of the Ayllu - Take damage for ally) &#039;&#039;&#039;3rd&#039;&#039;&#039;—&#039;&#039;Daybreak Arrow&#039;&#039; (Sun-Shaft), &#039;&#039;Dispel Magic&#039;&#039; &#039;&#039;&#039;2nd&#039;&#039;&#039;—&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039; (The Emperor&#039;s Burden), &#039;&#039;Righteous Vigor&#039;&#039;, &#039;&#039;Litany of Righteousness&#039;&#039; &#039;&#039;&#039;1st&#039;&#039;&#039;—&#039;&#039;Hero&#039;s Defiance&#039;&#039; (Inti&#039;s Refusal), &#039;&#039;Grace&#039;&#039;, &#039;&#039;Lesser Restoration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Living Altar:&#039;&#039;&#039; Cahuac believes his blood is the fuel for his party&#039;s victory.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The     Offering (Round 1):&#039;&#039;&#039; Swift Action activates &#039;&#039;&#039;Blood of the Sun&#039;&#039;&#039;.     Golden light streams from his wounds. He shouts a prayer to Inti, and his     allies feel the heat of the sun in their veins (+3 hit/dmg).&lt;br /&gt;
# &#039;&#039;&#039;The     Interception:&#039;&#039;&#039; If an enemy strikes a cloth-wearing caster, Cahuac casts     &#039;&#039;&#039;Paladin&#039;s Sacrifice&#039;&#039;&#039;, disappearing in a flash of gold light and     reappearing in the spell&#039;s path to take the hit himself.&lt;br /&gt;
# &#039;&#039;&#039;The     Renewal:&#039;&#039;&#039; He crushes a handful of sacred coca leaves (Lay on Hands)     against his chest as a Swift Action, healing &#039;&#039;&#039;6d6+25 HP&#039;&#039;&#039;, instantly     closing the wounds he suffered for his friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 18, &#039;&#039;&#039;Dex&#039;&#039;&#039; 12, &#039;&#039;&#039;Con&#039;&#039;&#039; 18, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 8, &#039;&#039;&#039;Cha&#039;&#039;&#039; 20 &#039;&#039;(Stats include +4 Belt/Headband)&#039;&#039; &#039;&#039;&#039;Base Atk&#039;&#039;&#039; +13; &#039;&#039;&#039;CMB&#039;&#039;&#039; +17; &#039;&#039;&#039;CMD&#039;&#039;&#039; 30 &#039;&#039;&#039;Feats&#039;&#039;&#039; Fey Foundling (Re-flavored as &amp;quot;Earth-Born&amp;quot; - draws life from the mountains), Greater Mercy, Power Attack, Toughness, Extra Lay on Hands, Selective Channeling, Ultimate Mercy. &#039;&#039;&#039;Skills&#039;&#039;&#039; Diplomacy +21, Sense Motive +15, Heal +12, Perception +13. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Gaze of the Condor&#039;&#039; (See No Evil), &#039;&#039;Aura of Faith&#039;&#039;. &#039;&#039;&#039;Gear&#039;&#039;&#039; &#039;&#039;+2 Golden Lamellar Armor&#039;&#039; (Mechanically Full Plate), &#039;&#039;+2 Sun-Forged Macana&#039;&#039; (Holy Greatsword), &#039;&#039;Headband of the Sun-King +4&#039;&#039; (Charisma), &#039;&#039;Belt of Physical Might +4 (Str/Con)&#039;&#039;, &#039;&#039;Bracers of the Condor&#039;&#039; (Bracers of the Merciful Knight), &#039;&#039;Amulet of Natural Armor +1&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=234</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=234"/>
		<updated>2026-02-06T23:49:24Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race/Class:&#039;&#039;&#039; Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sister_Obsidian&amp;diff=233</id>
		<title>Sister Obsidian</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sister_Obsidian&amp;diff=233"/>
		<updated>2026-02-06T23:48:18Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sister Obsidian.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;CR 12&#039;&#039;&#039; | &#039;&#039;&#039;XP 19,200&#039;&#039;&#039; Female Human Oracle (Bones) 13 NE Medium humanoid (human) &#039;&#039;&#039;Init&#039;&#039;&#039; +5; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +18; &#039;&#039;Darkvision 60 ft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 29, touch 13, flat-footed 28 (+10 armor, +3 shield, +1 Dex, +2 deflection, +3 natural [Barkskin potion]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 139 (13d8+52 Con + 13 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +12, &#039;&#039;&#039;Ref&#039;&#039;&#039; +9, &#039;&#039;&#039;Will&#039;&#039;&#039; +14; (+4 vs. disease, mind-affecting, death effects, poison, stun, sleep) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Near Death&#039;&#039; (+4 saves vs death/mind/poison), &#039;&#039;Undead Immunities&#039;&#039; (partial - see Curse). &#039;&#039;&#039;Immune&#039;&#039;&#039; Sickened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 20 ft. (30 ft. unarmored) &#039;&#039;&#039;Melee&#039;&#039;&#039; &#039;&#039;+1 Unholy Heavy Mace&#039;&#039; +12/+7 (1d8+3 plus 2d6 vs Good) &#039;&#039;&#039;Melee (Touch)&#039;&#039;&#039; &#039;&#039;Slay Living&#039;&#039; +11 (12d6+13 damage) or &#039;&#039;Harm&#039;&#039; +11 (130 damage) &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Negative Energy Channeling:&#039;&#039;&#039; 8/day (7d6 negative, DC 23 Will).&lt;br /&gt;
* &#039;&#039;&#039;Soul Siphon (Su):&#039;&#039;&#039; Ranged Touch (30 ft). Target gains 1 negative level. Obsidian gains 5 temp HP.&lt;br /&gt;
* &#039;&#039;&#039;Deadly Touch (Su):&#039;&#039;&#039; Melee touch deals 1d8+13 negative damage (or heals undead).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Oracle Spells Known (CL 13th; concentration +19)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;6th (4/day)&#039;&#039;&#039;—&#039;&#039;Harm&#039;&#039; (DC 24), &#039;&#039;Create Undead&#039;&#039;, &#039;&#039;Antilife Shell&#039;&#039;, &#039;&#039;Control Undead&#039;&#039; (Bonus) &lt;br /&gt;
* &#039;&#039;&#039;5th (6/day)&#039;&#039;&#039;—&#039;&#039;Slay Living&#039;&#039; (DC 23), &#039;&#039;Mass Inflict Light Wounds&#039;&#039; (DC 23), &#039;&#039;Wall of Bones&#039;&#039;, &#039;&#039;True Seeing&#039;&#039;, &#039;&#039;Siphon Magic&#039;&#039; (Bonus) &lt;br /&gt;
* &#039;&#039;&#039;4th (7/day)&#039;&#039;&#039;—&#039;&#039;Enervation&#039;&#039;, &#039;&#039;Fear&#039;&#039; (DC 22), &#039;&#039;Spiritual Ally&#039;&#039;, &#039;&#039;Freedom of Movement&#039;&#039;, &#039;&#039;Raise Dead&#039;&#039; (Bonus) &lt;br /&gt;
* &#039;&#039;&#039;3rd (7/day)&#039;&#039;&#039;—&#039;&#039;Animate Dead&#039;&#039; (Bonus), &#039;&#039;Bestow Curse&#039;&#039; (DC 21), &#039;&#039;Dispel Magic&#039;&#039;, &#039;&#039;Inflict Serious Wounds&#039;&#039;, &#039;&#039;Blindness/Deafness&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;2nd (7/day)&#039;&#039;&#039;—&#039;&#039;False Life&#039;&#039; (Bonus), &#039;&#039;Hold Person&#039;&#039; (DC 18), &#039;&#039;Desecrate&#039;&#039;, &#039;&#039;Silence&#039;&#039;, &#039;&#039;Spiritual Weapon&#039;&#039;, &#039;&#039;Bone Fists&#039;&#039; (+2 AC/Damage for undead) &lt;br /&gt;
* &#039;&#039;&#039;1st (7/day)&#039;&#039;&#039;—&#039;&#039;Cause Fear&#039;&#039; (Bonus), &#039;&#039;Murderous Command&#039;&#039; (DC 17), &#039;&#039;Shield of Faith&#039;&#039;, &#039;&#039;Inflict Light Wounds&#039;&#039;, &#039;&#039;Sanctuary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Grave-Walker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; She casts &#039;&#039;False Life&#039;&#039; (+1d10+10 HP) and &#039;&#039;Antilife Shell&#039;&#039; if she expects living melee attackers. She drinks her &#039;&#039;Potion of Barkskin&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Minion Shield:&#039;&#039;&#039; She commands her skeletal champions (via &#039;&#039;Animate Dead&#039;&#039;) to form a wall. She casts &#039;&#039;Bone Fists&#039;&#039; to boost their AC and damage.&lt;br /&gt;
# &#039;&#039;&#039;The Touch of Death:&#039;&#039;&#039; She uses her &#039;&#039;&#039;Rod of Reach&#039;&#039;&#039; to cast &#039;&#039;Harm&#039;&#039; or &#039;&#039;Slay Living&#039;&#039; from 30 feet away.&lt;br /&gt;
#* &#039;&#039;Harm:&#039;&#039; Deals &#039;&#039;&#039;130 damage&#039;&#039;&#039; (Will DC 24 half). This cannot reduce target below 1 HP, but effectively ends the fight.&lt;br /&gt;
#* &#039;&#039;Slay Living:&#039;&#039; Deals &#039;&#039;&#039;12d6+13&#039;&#039;&#039; damage. If they succeed on the save, they still take 3d6+13.&lt;br /&gt;
# &#039;&#039;&#039;Spirit Walk:&#039;&#039;&#039; If cornered or needing to bypass a wall, she activates &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;, becoming Incorporeal for 13 rounds. She can move through objects and takes no damage from non-magical weapons (50% from magical).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 14, &#039;&#039;&#039;Dex&#039;&#039;&#039; 12, &#039;&#039;&#039;Con&#039;&#039;&#039; 18, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 24 &#039;&#039;(Stats include +4 Belt, +6 Headband)&#039;&#039; &#039;&#039;&#039;Base Atk&#039;&#039;&#039; +9; &#039;&#039;&#039;CMB&#039;&#039;&#039; +11; &#039;&#039;&#039;CMD&#039;&#039;&#039; 24 &#039;&#039;&#039;Feats&#039;&#039;&#039; Heavy Armor Proficiency, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Improved Initiative, Toughness, Combat Casting, Divine Interference (Force enemy to reroll attack by sacrificing spell slot). &#039;&#039;&#039;Skills&#039;&#039;&#039; Knowledge (Religion) +16, Spellcraft +16, Sense Motive +18, Diplomacy +23. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Oracle Curse (Wasting)&#039;&#039; - Immune to Sickened, +4 vs Disease. &#039;&#039;Revelations (Bones Mystery)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Metamagic Rod of Reach (Lesser)&#039;&#039; (Use for Bestow Curse/Inflict spells), &#039;&#039;Scroll of Circle of Death&#039;&#039;, &#039;&#039;Potion of Barkskin +3&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;+3 Obsidian-Inlaid Full Plate&#039;&#039;, &#039;&#039;+2 Heavy Steel Shield&#039;&#039;, &#039;&#039;+1 Unholy Heavy Mace&#039;&#039;, &#039;&#039;Headband of Alluring Charisma +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;, &#039;&#039;Cloak of Resistance +3&#039;&#039;, Onyx gems worth 2000gp (for Animate Dead).&lt;br /&gt;
&lt;br /&gt;
=== Build Notes (52 HD of undead) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Undead Servitude:&#039;&#039;&#039; She gains &#039;&#039;&#039;Command Undead&#039;&#039;&#039; as a bonus feat. She can take control of enemy undead (Will DC 23) rather than fighting them.&lt;br /&gt;
* &#039;&#039;&#039;Spirit Walk:&#039;&#039;&#039; She can become incorporeal for 1 round/level. This is her ultimate escape or infiltration tool.&lt;br /&gt;
* &#039;&#039;&#039;Soul Siphon:&#039;&#039;&#039; A ranged touch attack that inflicts a negative level. Great for debuffing the &amp;quot;Boss&amp;quot; of the player party (lowering their saves and attack rolls).&lt;br /&gt;
* &#039;&#039;&#039;Curse (Wasting):&#039;&#039;&#039; Her body is slowly rotting or turning to stone. This grants her immunity to the &#039;&#039;Sickened&#039;&#039; condition, which is a common debuff players use.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Sister_Obsidian&amp;diff=232</id>
		<title>Sister Obsidian</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Sister_Obsidian&amp;diff=232"/>
		<updated>2026-02-06T23:47:34Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sister Obsidian.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;CR 12&#039;&#039;&#039; | &#039;&#039;&#039;XP 19,200&#039;&#039;&#039; Female Human Oracle (Bones) 13 NE Medium humanoid (human) &#039;&#039;&#039;Init&#039;&#039;&#039; +5; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +18; &#039;&#039;Darkvision 60 ft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense: AC&#039;&#039;&#039; 29, touch 13, flat-footed 28 (+10 armor, +3 shield, +1 Dex, +2 deflection, +3 natural [Barkskin potion]) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 139 (13d8+52 Con + 13 Toughness) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +12, &#039;&#039;&#039;Ref&#039;&#039;&#039; +9, &#039;&#039;&#039;Will&#039;&#039;&#039; +14; (+4 vs. disease, mind-affecting, death effects, poison, stun, sleep) &#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &#039;&#039;Near Death&#039;&#039; (+4 saves vs death/mind/poison), &#039;&#039;Undead Immunities&#039;&#039; (partial - see Curse). &#039;&#039;&#039;Immune&#039;&#039;&#039; Sickened.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Offense -----&#039;&#039;&#039; &#039;&#039;&#039;Speed&#039;&#039;&#039; 20 ft. (30 ft. unarmored) &#039;&#039;&#039;Melee&#039;&#039;&#039; &#039;&#039;+1 Unholy Heavy Mace&#039;&#039; +12/+7 (1d8+3 plus 2d6 vs Good) &#039;&#039;&#039;Melee (Touch)&#039;&#039;&#039; &#039;&#039;Slay Living&#039;&#039; +11 (12d6+13 damage) or &#039;&#039;Harm&#039;&#039; +11 (130 damage) &#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Negative Energy Channeling:&#039;&#039;&#039; 8/day (7d6 negative, DC 23 Will).&lt;br /&gt;
* &#039;&#039;&#039;Soul Siphon (Su):&#039;&#039;&#039; Ranged Touch (30 ft). Target gains 1 negative level. Obsidian gains 5 temp HP.&lt;br /&gt;
* &#039;&#039;&#039;Deadly Touch (Su):&#039;&#039;&#039; Melee touch deals 1d8+13 negative damage (or heals undead).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Oracle Spells Known (CL 13th; concentration +19)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;6th (4/day)&#039;&#039;&#039;—&#039;&#039;Harm&#039;&#039; (DC 24), &#039;&#039;Create Undead&#039;&#039;, &#039;&#039;Antilife Shell&#039;&#039;, &#039;&#039;Control Undead&#039;&#039; (Bonus) &lt;br /&gt;
* &#039;&#039;&#039;*5th (6/day)&#039;&#039;&#039;—&#039;&#039;Slay Living&#039;&#039; (DC 23), &#039;&#039;Mass Inflict Light Wounds&#039;&#039; (DC 23), &#039;&#039;Wall of Bones&#039;&#039;, &#039;&#039;True Seeing&#039;&#039;, &#039;&#039;Siphon Magic&#039;&#039; (Bonus) &lt;br /&gt;
* &#039;&#039;&#039;4th (7/day)&#039;&#039;&#039;—&#039;&#039;Enervation&#039;&#039;, &#039;&#039;Fear&#039;&#039; (DC 22), &#039;&#039;Spiritual Ally&#039;&#039;, &#039;&#039;Freedom of Movement&#039;&#039;, &#039;&#039;Raise Dead&#039;&#039; (Bonus) &lt;br /&gt;
* &#039;&#039;&#039;3rd (7/day)&#039;&#039;&#039;—&#039;&#039;Animate Dead&#039;&#039; (Bonus), &#039;&#039;Bestow Curse&#039;&#039; (DC 21), &#039;&#039;Dispel Magic&#039;&#039;, &#039;&#039;Inflict Serious Wounds&#039;&#039;, &#039;&#039;Blindness/Deafness&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;2nd (7/day)&#039;&#039;&#039;—&#039;&#039;False Life&#039;&#039; (Bonus), &#039;&#039;Hold Person&#039;&#039; (DC 18), &#039;&#039;Desecrate&#039;&#039;, &#039;&#039;Silence&#039;&#039;, &#039;&#039;Spiritual Weapon&#039;&#039;, &#039;&#039;Bone Fists&#039;&#039; (+2 AC/Damage for undead) &lt;br /&gt;
* &#039;&#039;&#039;1st (7/day)&#039;&#039;&#039;—&#039;&#039;Cause Fear&#039;&#039; (Bonus), &#039;&#039;Murderous Command&#039;&#039; (DC 17), &#039;&#039;Shield of Faith&#039;&#039;, &#039;&#039;Inflict Light Wounds&#039;&#039;, &#039;&#039;Sanctuary&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Tactics -----&#039;&#039;&#039; &#039;&#039;&#039;The Grave-Walker:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Pre-Combat:&#039;&#039;&#039; She casts &#039;&#039;False Life&#039;&#039; (+1d10+10 HP) and &#039;&#039;Antilife Shell&#039;&#039; if she expects living melee attackers. She drinks her &#039;&#039;Potion of Barkskin&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;Minion Shield:&#039;&#039;&#039; She commands her skeletal champions (via &#039;&#039;Animate Dead&#039;&#039;) to form a wall. She casts &#039;&#039;Bone Fists&#039;&#039; to boost their AC and damage.&lt;br /&gt;
# &#039;&#039;&#039;The Touch of Death:&#039;&#039;&#039; She uses her &#039;&#039;&#039;Rod of Reach&#039;&#039;&#039; to cast &#039;&#039;Harm&#039;&#039; or &#039;&#039;Slay Living&#039;&#039; from 30 feet away.&lt;br /&gt;
#* &#039;&#039;Harm:&#039;&#039; Deals &#039;&#039;&#039;130 damage&#039;&#039;&#039; (Will DC 24 half). This cannot reduce target below 1 HP, but effectively ends the fight.&lt;br /&gt;
#* &#039;&#039;Slay Living:&#039;&#039; Deals &#039;&#039;&#039;12d6+13&#039;&#039;&#039; damage. If they succeed on the save, they still take 3d6+13.&lt;br /&gt;
# &#039;&#039;&#039;Spirit Walk:&#039;&#039;&#039; If cornered or needing to bypass a wall, she activates &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;, becoming Incorporeal for 13 rounds. She can move through objects and takes no damage from non-magical weapons (50% from magical).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Statistics -----&#039;&#039;&#039; &#039;&#039;&#039;Str&#039;&#039;&#039; 14, &#039;&#039;&#039;Dex&#039;&#039;&#039; 12, &#039;&#039;&#039;Con&#039;&#039;&#039; 18, &#039;&#039;&#039;Int&#039;&#039;&#039; 10, &#039;&#039;&#039;Wis&#039;&#039;&#039; 14, &#039;&#039;&#039;Cha&#039;&#039;&#039; 24 &#039;&#039;(Stats include +4 Belt, +6 Headband)&#039;&#039; &#039;&#039;&#039;Base Atk&#039;&#039;&#039; +9; &#039;&#039;&#039;CMB&#039;&#039;&#039; +11; &#039;&#039;&#039;CMD&#039;&#039;&#039; 24 &#039;&#039;&#039;Feats&#039;&#039;&#039; Heavy Armor Proficiency, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Improved Initiative, Toughness, Combat Casting, Divine Interference (Force enemy to reroll attack by sacrificing spell slot). &#039;&#039;&#039;Skills&#039;&#039;&#039; Knowledge (Religion) +16, Spellcraft +16, Sense Motive +18, Diplomacy +23. &#039;&#039;&#039;SQ&#039;&#039;&#039; &#039;&#039;Oracle Curse (Wasting)&#039;&#039; - Immune to Sickened, +4 vs Disease. &#039;&#039;Revelations (Bones Mystery)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;----- Gear -----&#039;&#039;&#039; &#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Metamagic Rod of Reach (Lesser)&#039;&#039; (Use for Bestow Curse/Inflict spells), &#039;&#039;Scroll of Circle of Death&#039;&#039;, &#039;&#039;Potion of Barkskin +3&#039;&#039;. &#039;&#039;&#039;Equipment:&#039;&#039;&#039; &#039;&#039;+3 Obsidian-Inlaid Full Plate&#039;&#039;, &#039;&#039;+2 Heavy Steel Shield&#039;&#039;, &#039;&#039;+1 Unholy Heavy Mace&#039;&#039;, &#039;&#039;Headband of Alluring Charisma +6&#039;&#039;, &#039;&#039;Belt of Mighty Constitution +4&#039;&#039;, &#039;&#039;Ring of Protection +2&#039;&#039;, &#039;&#039;Cloak of Resistance +3&#039;&#039;, Onyx gems worth 2000gp (for Animate Dead).&lt;br /&gt;
&lt;br /&gt;
=== Build Notes (52 HD of undead) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Undead Servitude:&#039;&#039;&#039; She gains &#039;&#039;&#039;Command Undead&#039;&#039;&#039; as a bonus feat. She can take control of enemy undead (Will DC 23) rather than fighting them.&lt;br /&gt;
* &#039;&#039;&#039;Spirit Walk:&#039;&#039;&#039; She can become incorporeal for 1 round/level. This is her ultimate escape or infiltration tool.&lt;br /&gt;
* &#039;&#039;&#039;Soul Siphon:&#039;&#039;&#039; A ranged touch attack that inflicts a negative level. Great for debuffing the &amp;quot;Boss&amp;quot; of the player party (lowering their saves and attack rolls).&lt;br /&gt;
* &#039;&#039;&#039;Curse (Wasting):&#039;&#039;&#039; Her body is slowly rotting or turning to stone. This grants her immunity to the &#039;&#039;Sickened&#039;&#039; condition, which is a common debuff players use.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=231</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=231"/>
		<updated>2026-02-06T23:46:35Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race/Class: Human Druid (Weather Domain) 16 &lt;br /&gt;
&lt;br /&gt;
Alignment: Neutral Good &lt;br /&gt;
&lt;br /&gt;
Init: +7&lt;br /&gt;
&lt;br /&gt;
Senses: Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=230</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=230"/>
		<updated>2026-02-06T23:45:40Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race/Class: Human Druid (Weather Domain) 16 Alignment: Neutral Good Init: +7; Senses: Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATISTICS&#039;&#039;&#039; Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=229</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=229"/>
		<updated>2026-02-06T23:30:51Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race/Class: Human Druid (Weather Domain) 16 Alignment: Neutral Good Init: +7; Senses: Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
STATISTICS Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32 Feats: Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form) Skills: Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=228</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=228"/>
		<updated>2026-02-06T23:30:31Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race/Class: Human Druid (Weather Domain) 16 Alignment: Neutral Good Init: +7; Senses: Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind&lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather&lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds&lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm&lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm&lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals ^D Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
STATISTICS Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32 Feats: Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form) Skills: Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=227</id>
		<title>Ruzja, Terror of the Yanakunka Pass</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Ruzja,_Terror_of_the_Yanakunka_Pass&amp;diff=227"/>
		<updated>2026-02-06T23:30:05Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ruzja, Emerald Wind.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Ruzja,&#039;&#039;&#039; &#039;&#039;&#039;Guardian of Yanakunka Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A formidable woman with eyes like milky jade. She wears armor crafted from the emerald scales of a jungle drake and carries a staff topped with a living vine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race/Class: Human Druid (Weather Domain) 16 Alignment: Neutral Good Init: +7; Senses: Perception +28 Aura: Cloak of Winds (ranged attacks take -4 penalty against her)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSE:&#039;&#039;&#039; &#039;&#039;&#039;AC&#039;&#039;&#039; 32, touch 16, flat-footed 29 (+12 armor, +3 Dex, +3 deflection, +3 natural, +1 insight)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 168 (16d8+96) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort +17, Ref +12, Will +22;&#039;&#039;&#039; (+4 vs. fey/plant spell-like abilities) Immune: Poison, Venom Defensive Abilities: Resist Nature&#039;s Lure, Freedom of Movement (usually cast), Stoneskin (usually cast)&lt;br /&gt;
&lt;br /&gt;
OFFENSE Speed: 30 ft. (Fly 60 ft. with Air Walk) Melee: +2 spear +18/+13/+8 (1d8+8/x3)  &lt;br /&gt;
&lt;br /&gt;
Special Attacks: Wild Shape 7/day (Huge Elemental, Huge Plant, Huge Animal, Large Dragon), Lightning Lord (16 bolts/day, 3d6 electricity)  &lt;br /&gt;
&lt;br /&gt;
Druid Spells Prepared (CL 16th; concentration +25):  &lt;br /&gt;
&lt;br /&gt;
* 8th—stormbolts (DC 27), sunburst (DC 27), whirlwind^D &lt;br /&gt;
* 7th—fire storm (DC 26), heal (2), control weather^D &lt;br /&gt;
* 6th—sirocco (DC 25), greater dispel magic, wall of stone, find the path, control winds^D &lt;br /&gt;
* 5th—wall of thorns, stoneskin, call lightning storm (DC 24), death ward, ice storm^D &lt;br /&gt;
* 4th—flame strike (DC 23), freedom of movement, spike stones, cure serious wounds, sleet storm^D &lt;br /&gt;
* 3rd—call lightning (DC 22), protection from energy, stone shape, greater magic fang, wind wall &lt;br /&gt;
* 2nd—barkskin, bull&#039;s strength, fog cloud, lesser restoration, resist energy &lt;br /&gt;
* 1st—entangle (DC 20), faerie fire, obscuring mist, produce flame, speak with animals ^D Domain spell; Domain: Weather&lt;br /&gt;
&lt;br /&gt;
STATISTICS Str 18, Dex 16, Con 18, Int 12, Wis 28, Cha 10 Base Atk +12; CMB +16; CMD 32 Feats: Natural Spell, Heavy Armor Proficiency, Toughness, Improved Initiative, Power Attack, Vital Strike, Improved Vital Strike, Quicken Spell, Planar Wild Shape (Celestial - grants DR 10/evil and Smite Evil in animal form) Skills: Knowledge (nature) +22, Knowledge (planes) +15, Perception +28, Survival +24, Fly +18, Spellcraft +20, Handle Animal +15 Languages: Common, Druidic, Auran, Nahuatl (or equivalent) Gear: +3 wild dragonhide full plate, +2 spear, headband of inspired wisdom +6, belt of physical perfection +4, ring of protection +3, amulet of natural armor +3, cloak of resistance +4, dusty rose prism ioun stone (+1 insight AC), holly and mistletoe. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Feathered Storm (Wild Shape)&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Ruzja enters combat, she typically shifts into a Huge Air Elemental. Because of her Wild armor property, she keeps her armor bonus. She flavors this form not as a cloud, but as a translucent, semi-solid Feathered Serpent made of wind and debris.&lt;br /&gt;
&lt;br /&gt;
Form: Huge Air Elemental AC: 33 (+12 armor, +7 Dex, +3 deflection, +3 natural, +1 insight, -2 size) Speed: Fly 120 ft. (perfect) Melee: 2 Slams +19 (2d6+6 plus whirlwind) Special: Whirlwind (Reflex DC 24 or take damage and be picked up) Tactics:&lt;br /&gt;
&lt;br /&gt;
Spellcasting: She flies above the battlefield, raining down Stormbolts (AoE 16d8 electricity) and Sirocco (Fatigue/Exhaustion).&lt;br /&gt;
&lt;br /&gt;
Crowd Control: She uses the Whirlwind ability to physically scoop up enemy archers or casters and hold them captive inside her body while she continues to cast spells.&lt;br /&gt;
&lt;br /&gt;
Healing: If an ally is down, she can swoop in with 120 ft. movement and cast Heal instantly. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Combat Mode: The Jungle Behemoth&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If she needs to physically destroy a building or grapple a giant, she shifts into a Huge Allosaurus (using Huge Animal stats) and applies the Celestial Template (via Planar Wild Shape feat).&lt;br /&gt;
&lt;br /&gt;
Form: Celestial Huge Allosaurus Melee: Bite +19 (2d8+16 plus grab), 2 Claws +19 (2d6+16) (Power Attack included) Defense: DR 10/Evil; Resist Cold/Acid/Elec 15. Special: Smite Evil (1/day) as swift action: +0 attack, +16 damage against one evil foe. Tactics: She charges the biggest threat, biting and grappling them, then using Improved Vital Strike on subsequent turns to deliver massive bite damage (6d8+Str) while holding them in her jaws.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Inaya_Mira&amp;diff=224</id>
		<title>Inaya Mira</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Inaya_Mira&amp;diff=224"/>
		<updated>2026-01-31T02:03:55Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Physical Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Inaya Mira v4.png|thumb]]&lt;br /&gt;
BLOCK&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=File:Inaya_Mira_v4.png&amp;diff=223</id>
		<title>File:Inaya Mira v4.png</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=File:Inaya_Mira_v4.png&amp;diff=223"/>
		<updated>2026-01-31T02:03:17Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=222</id>
		<title>Amaranthae Shadowdusk nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=222"/>
		<updated>2026-01-31T01:40:29Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Amaranthae Shadowdusk v8.png|thumb]]&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
The daughter of the Warden of the Northern Forests of [[Evermeet]]. Married to [[Vohja Shadowdusk]]. Once betrothed to [[Nerin Silva]].&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
&lt;br /&gt;
* +2 Ironglass Rapier (Agile, Keen, Limning, Phaselocking enchants)&lt;br /&gt;
&lt;br /&gt;
* +4 Celestial Armor&lt;br /&gt;
&lt;br /&gt;
* +6 Headband of Vast Intellect&lt;br /&gt;
&lt;br /&gt;
* +2 Amulet of Natural Armor&lt;br /&gt;
&lt;br /&gt;
* +4 Cloak of Resistance&lt;br /&gt;
&lt;br /&gt;
* +2 Ring of Protection&lt;br /&gt;
&lt;br /&gt;
* Ring of Spell Storing (Minor)&lt;br /&gt;
&lt;br /&gt;
* Bladed Belt&lt;br /&gt;
&lt;br /&gt;
* Daredevil Softpaws&lt;br /&gt;
&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=221</id>
		<title>Amaranthae Shadowdusk nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=221"/>
		<updated>2026-01-31T01:20:47Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Amaranthae Shadowdusk v8.png|thumb]]&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
Married to [[Vohja Shadowdusk]]. Once betrothed to [[Nerin Silva]].&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
&lt;br /&gt;
* +2 Ironglass Rapier (Agile, Keen, Limning, Phaselocking enchants)&lt;br /&gt;
&lt;br /&gt;
* +4 Celestial Armor&lt;br /&gt;
&lt;br /&gt;
* +6 Headband of Vast Intellect&lt;br /&gt;
&lt;br /&gt;
* +2 Amulet of Natural Armor&lt;br /&gt;
&lt;br /&gt;
* +4 Cloak of Resistance&lt;br /&gt;
&lt;br /&gt;
* +2 Ring of Protection&lt;br /&gt;
&lt;br /&gt;
* Ring of Spell Storing (Minor)&lt;br /&gt;
&lt;br /&gt;
* Bladed Belt&lt;br /&gt;
&lt;br /&gt;
* Daredevil Softpaws&lt;br /&gt;
&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=220</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=220"/>
		<updated>2026-01-30T23:40:17Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Campaign 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aosha, a homebrew Pathfinder 1e world. ==&lt;br /&gt;
One day, surely, something meaningful will fill this text space. SURELY.&lt;br /&gt;
&lt;br /&gt;
== The History of Aosha ==&lt;br /&gt;
The current year for Campaign 2, Dervish of the Black Rose is 170 L.S. (170 years since the end of the 30 years period generally referred to as the Long Sorrow), or 170 S.A. in the reckoning of Njasser (170 Suazu&#039;je Akta, the &amp;quot;Time of Bowed Heads&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The history of the world of Aosha is generally thought to be about 100,000 years, though most of the furthest time back is almost unknown, but for what scraps and glimpses have been cobbled together throughout the more civilized ages by scholars wielding divinatory magics.&lt;br /&gt;
&lt;br /&gt;
[[The Age of Monsters (100,000 - 70,000)|The Age of Monsters (100,000 - 70,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Shattered Skies (70,000 - 50,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Veilborn Age (50,000 - 40,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Verdant Age (40,000 - 10,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Man (10,000 - 3,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Broken Crowns (3,000 - Long Sorrow)]]&lt;br /&gt;
&lt;br /&gt;
== World Geography ==&lt;br /&gt;
[[Gera]]&lt;br /&gt;
&lt;br /&gt;
[[Imman]]&lt;br /&gt;
&lt;br /&gt;
[[Koshal]]&lt;br /&gt;
&lt;br /&gt;
[[Kyastis]]&lt;br /&gt;
&lt;br /&gt;
[[Nhecozia]]&lt;br /&gt;
&lt;br /&gt;
[[Sineya]]&lt;br /&gt;
&lt;br /&gt;
[[Varos]]&lt;br /&gt;
&lt;br /&gt;
[[Wysia]]&lt;br /&gt;
&lt;br /&gt;
== Pantheons of the World ==&lt;br /&gt;
[[Deities of the old Empire of Sval|Faiths of the old Empire of Sval]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Abessai|Faiths of the old Empire of Abessai]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Tupanqi|Faiths of the old Empire of Tupanqi]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Vayokar|Faiths of the old Empire of Vayokar]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Srijansu|Faiths of the old Empire of Srijansu]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Songchuan|Faiths of the old Empire of Songchuan]]&lt;br /&gt;
&lt;br /&gt;
[[Faiths of the Oshewa&#039;ine]]&lt;br /&gt;
&lt;br /&gt;
[[The Seldarine (Elven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Morndinsamman (Dwarven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Golden Hills (Gnomish Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The  Thousand Homes (Halfling Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Towering (Giant Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Pits]]&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Gallery ==&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;u&amp;gt;Campaign 1&amp;lt;/u&amp;gt; =====&lt;br /&gt;
[[Amaranthae Shadowdusk nee Rethslane]] (Moon Elf Magus 12/Dragonrider 2)&lt;br /&gt;
&lt;br /&gt;
[[Ashvi Eastwild]] (Human Eldritch Godling 14)&lt;br /&gt;
&lt;br /&gt;
[[Avaldi]] (Barbarian 14)&lt;br /&gt;
&lt;br /&gt;
[[Nerin Silva]] (Sun Elf Paladin 3/Divine Herbalist 11)&lt;br /&gt;
&lt;br /&gt;
[[Vohja Shadowdusk]] (Changeling Wizard 3/Cleric (Wee Jas) 3/ Mystic Theurge 8)&lt;br /&gt;
&lt;br /&gt;
[[Euthymia (Witch 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Pepper the Vengeful|Pepper the Vengeful (Bard 14)]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Campaign 2&amp;lt;/u&amp;gt; ====&lt;br /&gt;
[[Mahti Kemet-Ra|Mahti Kemet-Ra (Human Eldritch Godling 7)]]&lt;br /&gt;
&lt;br /&gt;
[[Inaya Mira|Inaya Mira (Samsaran Possessed Shaman 7)]] &lt;br /&gt;
&lt;br /&gt;
[[Illara Suadade|Illara Suadade (Fetchling Summoner 7)]]&lt;br /&gt;
&lt;br /&gt;
[[Veshai Sarkou|Veshai Sarkou (Atlan Wizard 3/Spirit Binder 3/1 Soulweaver)]]&lt;br /&gt;
&lt;br /&gt;
[[Vivaldi|Vivaldi (Half-orc Clever Godling 7)]]&lt;br /&gt;
&lt;br /&gt;
[[Hunter Mace (Barbarian (Urban) 7)|Hunter Mace ( Half-orc Barbarian (Urban) 7)]]&lt;br /&gt;
&lt;br /&gt;
== NPCs of Renown ==&lt;br /&gt;
[[Nessala Aran]]&lt;br /&gt;
&lt;br /&gt;
[[Majdiya (Scion of Chesa)]]&lt;br /&gt;
&lt;br /&gt;
[[Suaji (Scion of Saboath)]]&lt;br /&gt;
&lt;br /&gt;
[[Aayid (Scion of Jadam)]]&lt;br /&gt;
&lt;br /&gt;
[[Balam the Mangler|Balam the Mangler (Fighter 15)]]&lt;br /&gt;
&lt;br /&gt;
[[Brother Stone the Fist Saint|Brother Stone the Fist Saint (Brawler 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Commander Xoc, Imperator of the Saurian Guard|Commander Xoc, Imperator of the Saurian Guard (Cavalier (Beastrider) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Huate, Manhunter|Huate, Manhunter (Ranger 11/Fighter (Weapon Master) 4)]]&lt;br /&gt;
&lt;br /&gt;
[[Kaelin the Unbroken|Kaelin the Unbroken (Paladin (Sacred Shield) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Moktal, Halfblood Bulkwark|Moktal, Halfblood Bulkwark (Fighter (Shielded Fighter) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Callix the Martyr|Callix the Martyr (Paladin (Martyr) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Chasca of the Sacred Leaf|Chasca of the Sacred Leaf (Druid 12)]]&lt;br /&gt;
&lt;br /&gt;
[[Tlatl the Venom Speaker|Tlatl the Venom Speaker (Alchemist (Chirurgeon) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Zyanya, Suncaller|Zyanya, Suncaller (Cleric (Merciful Healer) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Bjornolf the Stormrager|Bjornolf the Stormrager (Skald (Totemic Skald) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[ELara, Sorrow&#039;s Wielder|Ellara, Sorrow&#039;s Wielder (Magus (Bladebound) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Salkan the Undefeated|Salkan the Undefeated (Swashbuckler 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Thaddeus &amp;quot;Foehammer&amp;quot; Morgan, Arsenal-Chaplain of Tempus|Thaddeus &amp;quot;Foehammer&amp;quot; Morgan, Arsenal-Chaplain of Tempus (Warpriest of Tempus 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Varek Lorn, the Chirurgeon|Varek Lorn, the Chirurgeon (Unchained Rogue 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Captain &amp;quot;Glass-eye&amp;quot; Morant|Captain &amp;quot;Glass-eye&amp;quot; Morant (Gunslinger (Musket Master) 11/Slayer 3)]]&lt;br /&gt;
&lt;br /&gt;
[[Ixalni, Matriarch of the Flayed|Ixalni, Matriarch of the Flayed (Cleric of Xipe Totec 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Magister Vane, Arcane Artilerist|Magister Vane, Arcane Artilerist (Arcanist (School Savant: Evocation) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Ruzja, Terror of the Yanakunka Pass|Ruzja, Terror of the Yanakunka Pass (Druid (Weather domain) 16)]]&lt;br /&gt;
&lt;br /&gt;
[[Silent Kora, Demon Hunter|Silent Kora, Demon Hunter (Monk (Zen Archer) 12/Inquisitor 2)]]&lt;br /&gt;
&lt;br /&gt;
[[Sister Obsidian|Sister Obsidian (Oracle (Bones Mystery) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Valerius Kros, Exarch|Valerius Kros, Exarch (Cleric (Herald Caller) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Ashwalker Volkani|Ashwalker Volkani (Kineticist (Pyrokinetic) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Sylas, Weaver of Horrors|Sylas, Weaver of Horrors (Elan Psion (Metacreativity) 14)]]&lt;br /&gt;
&lt;br /&gt;
== Gallery of the Fallen ==&lt;br /&gt;
[[Hare]] (Human Ranger, 12) - Died in the battle against Gozha.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_Nee_Rethslane&amp;diff=219</id>
		<title>Amaranthae Shadowdusk Nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_Nee_Rethslane&amp;diff=219"/>
		<updated>2026-01-30T23:21:13Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: Nemmiecakes moved page Amaranthae Shadowdusk Nee Rethslane to Amaranthae Shadowdusk nee Rethslane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Amaranthae Shadowdusk nee Rethslane]]&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=218</id>
		<title>Amaranthae Shadowdusk nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=218"/>
		<updated>2026-01-30T23:21:13Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: Nemmiecakes moved page Amaranthae Shadowdusk Nee Rethslane to Amaranthae Shadowdusk nee Rethslane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Amaranthae Shadowdusk v8.png|thumb]]&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
&lt;br /&gt;
* +2 Ironglass Rapier (Agile, Keen, Limning, Phaselocking enchants)&lt;br /&gt;
&lt;br /&gt;
* +4 Celestial Armor&lt;br /&gt;
&lt;br /&gt;
* +6 Headband of Vast Intellect&lt;br /&gt;
&lt;br /&gt;
* +2 Amulet of Natural Armor&lt;br /&gt;
&lt;br /&gt;
* +4 Cloak of Resistance&lt;br /&gt;
&lt;br /&gt;
* +2 Ring of Protection&lt;br /&gt;
&lt;br /&gt;
* Ring of Spell Storing (Minor)&lt;br /&gt;
&lt;br /&gt;
* Bladed Belt&lt;br /&gt;
&lt;br /&gt;
* Daredevil Softpaws&lt;br /&gt;
&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=217</id>
		<title>Amaranthae Shadowdusk nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=217"/>
		<updated>2026-01-30T23:20:47Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Notable Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Amaranthae Shadowdusk v8.png|thumb]]&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
&lt;br /&gt;
* +2 Ironglass Rapier (Agile, Keen, Limning, Phaselocking enchants)&lt;br /&gt;
&lt;br /&gt;
* +4 Celestial Armor&lt;br /&gt;
&lt;br /&gt;
* +6 Headband of Vast Intellect&lt;br /&gt;
&lt;br /&gt;
* +2 Amulet of Natural Armor&lt;br /&gt;
&lt;br /&gt;
* +4 Cloak of Resistance&lt;br /&gt;
&lt;br /&gt;
* +2 Ring of Protection&lt;br /&gt;
&lt;br /&gt;
* Ring of Spell Storing (Minor)&lt;br /&gt;
&lt;br /&gt;
* Bladed Belt&lt;br /&gt;
&lt;br /&gt;
* Daredevil Softpaws&lt;br /&gt;
&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=150</id>
		<title>Amaranthae Shadowdusk nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=150"/>
		<updated>2026-01-29T22:58:04Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Notable Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Amaranthae Shadowdusk v8.png|thumb]]&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
+2 Ironglass Rapier (Agile, Keen, Limning, Phaselocking enchants)&lt;br /&gt;
&lt;br /&gt;
+4 Celestial Armor&lt;br /&gt;
&lt;br /&gt;
+6 Headband of Vast Intellect&lt;br /&gt;
&lt;br /&gt;
+2 Amulet of Natural Armor&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=148</id>
		<title>Amaranthae Shadowdusk nee Rethslane</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Amaranthae_Shadowdusk_nee_Rethslane&amp;diff=148"/>
		<updated>2026-01-29T22:57:44Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Notable Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Physical Description==&lt;br /&gt;
[[File:Amaranthae Shadowdusk v8.png|thumb]]&lt;br /&gt;
==Personality==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Biography==&lt;br /&gt;
BLOCK&lt;br /&gt;
==Notable Equipment==&lt;br /&gt;
+2 Ironglass Rapier (Agile, Keen, Limning, Phaselocking, enchants)&lt;br /&gt;
&lt;br /&gt;
+4 Celestial Armor&lt;br /&gt;
&lt;br /&gt;
+6 Headband of Vast Intellect&lt;br /&gt;
&lt;br /&gt;
+2 Amulet of Natural Armor&lt;br /&gt;
==Deeds and Renown==&lt;br /&gt;
BLOCK&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=144</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=144"/>
		<updated>2026-01-29T22:51:18Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Player&amp;#039;s Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aosha, a homebrew Pathfinder 1e world. ==&lt;br /&gt;
One day, surely, something meaningful will fill this text space. SURELY.&lt;br /&gt;
&lt;br /&gt;
== The History of Aosha ==&lt;br /&gt;
The current year for Campaign 2, Dervish of the Black Rose is 170 L.S. (170 years since the end of the 30 years period generally referred to as the Long Sorrow), or 170 S.A. in the reckoning of Njasser (170 Suazu&#039;je Akta, the &amp;quot;Time of Bowed Heads&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The history of the world of Aosha is generally thought to be about 100,000 years, though most of the furthest time back is almost unknown, but for what scraps and glimpses have been cobbled together throughout the more civilized ages by scholars wielding divinatory magics.&lt;br /&gt;
&lt;br /&gt;
[[The Age of Monsters (100,000 - 70,000)|The Age of Monsters (100,000 - 70,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Shattered Skies (70,000 - 50,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Veilborn Age (50,000 - 40,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Verdant Age (40,000 - 10,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Man (10,000 - 3,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Broken Crowns (3,000 - Long Sorrow)]]&lt;br /&gt;
&lt;br /&gt;
== World Geography ==&lt;br /&gt;
[[Gera]]&lt;br /&gt;
&lt;br /&gt;
[[Imman]]&lt;br /&gt;
&lt;br /&gt;
[[Koshal]]&lt;br /&gt;
&lt;br /&gt;
[[Kyastis]]&lt;br /&gt;
&lt;br /&gt;
[[Nhecozia]]&lt;br /&gt;
&lt;br /&gt;
[[Sineya]]&lt;br /&gt;
&lt;br /&gt;
[[Varos]]&lt;br /&gt;
&lt;br /&gt;
[[Wysia]]&lt;br /&gt;
&lt;br /&gt;
== Pantheons of the World ==&lt;br /&gt;
[[Deities of the old Empire of Sval|Faiths of the old Empire of Sval]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Abessai|Faiths of the old Empire of Abessai]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Tupanqi|Faiths of the old Empire of Tupanqi]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Vayokar|Faiths of the old Empire of Vayokar]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Srijansu|Faiths of the old Empire of Srijansu]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Songchuan|Faiths of the old Empire of Songchuan]]&lt;br /&gt;
&lt;br /&gt;
[[Faiths of the Oshewa&#039;ine]]&lt;br /&gt;
&lt;br /&gt;
[[The Seldarine (Elven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Morndinsamman (Dwarven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Golden Hills (Gnomish Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The  Thousand Homes (Halfling Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Towering (Giant Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Pits]]&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Gallery ==&lt;br /&gt;
[[Amaranthae Shadowdusk Nee Rethslane|Amaranthae Shadowdusk nee Rethslane]] (Moon Elf Magus 12/Dragonrider 2)&lt;br /&gt;
&lt;br /&gt;
[[Ashvi Eastwild]] (Human Eldritch Godling 13)&lt;br /&gt;
&lt;br /&gt;
[[Avaldi]] (Barbarian 13)&lt;br /&gt;
&lt;br /&gt;
[[Inaya Mira]] (Samsaran Possessed Shaman 7)&lt;br /&gt;
&lt;br /&gt;
[[Illara Suadade]] (Summoner 2)&lt;br /&gt;
&lt;br /&gt;
[[Mahti Kemet-Ra]] (Eldritch Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Nerin Silva]] (Sun Elf Paladin 12/Oracle 1) &lt;br /&gt;
&lt;br /&gt;
[[Veshai Sarkou]] (Atlan Wizard 1/Spirit Binder 1)&lt;br /&gt;
&lt;br /&gt;
[[Vivaldi]] (Half-orc Clever Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Vohja Shadowdusk]] (Changeling Wizard 3/Cleric (Wee Jas) 3/ Mystic Theurge 8)&lt;br /&gt;
&lt;br /&gt;
PENDING (Elan Psion (Meta-creative))&lt;br /&gt;
&lt;br /&gt;
PENDING (Hare)&lt;br /&gt;
&lt;br /&gt;
== NPCs of Renown ==&lt;br /&gt;
[[Nessala Aran]]&lt;br /&gt;
&lt;br /&gt;
[[Majdiya (Scion of Chesa)]]&lt;br /&gt;
&lt;br /&gt;
[[Suaji (Scion of Saboath)]]&lt;br /&gt;
&lt;br /&gt;
[[Aayid (Scion of Jadam)]]&lt;br /&gt;
&lt;br /&gt;
[[Balam the Mangler|Balam the Mangler (Fighter 15)]]&lt;br /&gt;
&lt;br /&gt;
[[Brother Stone the Fist Saint|Brother Stone the Fist Saint (Brawler 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Commander Xoc, Imperator of the Saurian Guard|Commander Xoc, Imperator of the Saurian Guard (Cavalier (Beastrider) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Huate, Manhunter|Huate, Manhunter (Ranger 11/Fighter (Weapon Master) 4)]]&lt;br /&gt;
&lt;br /&gt;
[[Kaelin the Unbroken|Kaelin the Unbroken (Paladin (Sacred Shield) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Moktal, Halfblood Bulkwark|Moktal, Halfblood Bulkwark (Fighter (Shielded Fighter) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Callix the Martyr|Callix the Martyr (Paladin (Martyr) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Chasca of the Sacred Leaf|Chasca of the Sacred Leaf (Druid 12)]]&lt;br /&gt;
&lt;br /&gt;
[[Tlatl the Venom Speaker|Tlatl the Venom Speaker (Alchemist (Chirurgeon) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Zyanya, Suncaller|Zyanya, Suncaller (Cleric (Merciful Healer) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Bjornolf the Stormrager|Bjornolf the Stormrager (Skald (Totemic Skald) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[ELara, Sorrow&#039;s Wielder|Elara, Sorrow&#039;s Wielder (Magus (Bladebound) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Salkan the Undefeated|Salkan the Undefeated (Swashbuckler 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Thaddeus &amp;quot;Foehammer&amp;quot; Morgan, Arsenal-Chaplain of Tempus|Thaddeus &amp;quot;Foehammer&amp;quot; Morgan, Arsenal-Chaplain of Tempus (Warpriest of Tempus 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Varek Lorn, the Chirurgeon|Varek Lorn, the Chirurgeon (Unchained Rogue 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Captain &amp;quot;Glass-eye&amp;quot; Morant|Captain &amp;quot;Glass-eye&amp;quot; Morant (Gunslinger (Musket Master) 11/Slayer 3)]]&lt;br /&gt;
&lt;br /&gt;
[[Ixalni, Matriarch of the Flayed|Ixalni, Matriarch of the Flayed (Cleric of Xipe Totec 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Magister Vane, Arcane Artilerist|Magister Vane, Arcane Artilerist (Arcanist (School Savant: Evocation) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Ruzja, Terror of the Yanakunka Pass|Ruzja, Terror of the Yanakunka Pass (Druid (Weather domain) 16)]]&lt;br /&gt;
&lt;br /&gt;
[[Silent Kora, Demon Hunter|Silent Kora, Demon Hunter (Monk (Zen Archer) 12/Inquisitor 2)]]&lt;br /&gt;
&lt;br /&gt;
[[Sister Obsidian|Sister Obsidian (Oracle (Bones Mystery) 13)]]&lt;br /&gt;
&lt;br /&gt;
[[Valerius Kros, Exarch|Valerius Kros, Exarch (Cleric (Herald Caller) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Ashwalker Volkani|Ashwalker Volkani (Kineticist (Pyrokinetic) 14)]]&lt;br /&gt;
&lt;br /&gt;
[[Sylas, Weaver of Horrors|Sylas, Weaver of Horrors (Elan Psion (Metacreativity) 14)]]&lt;br /&gt;
&lt;br /&gt;
== Gallery of the Fallen ==&lt;br /&gt;
[[Hare]] (Human Ranger, 12) - Died in the battle against Gozha.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=131</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=131"/>
		<updated>2026-01-24T01:34:35Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Player&amp;#039;s Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aosha, a homebrew Pathfinder 1e world. ==&lt;br /&gt;
One day, surely, something meaningful will fill this text space. SURELY.&lt;br /&gt;
&lt;br /&gt;
== The History of Aosha ==&lt;br /&gt;
The current year for Campaign 2, Dervish of the Black Rose is 170 L.S. (170 years since the end of the 30 years period generally referred to as the Long Sorrow), or 170 S.A. in the reckoning of Njasser (170 Suazu&#039;je Akta, the &amp;quot;Time of Bowed Heads&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The history of the world of Aosha is generally thought to be about 100,000 years, though most of the furthest time back is almost unknown, but for what scraps and glimpses have been cobbled together throughout the more civilized ages by scholars wielding divinatory magics.&lt;br /&gt;
&lt;br /&gt;
[[The Age of Monsters (100,000 - 70,000)|The Age of Monsters (100,000 - 70,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Shattered Skies (70,000 - 50,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Veilborn Age (50,000 - 40,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Verdant Age (40,000 - 10,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Man (10,000 - 3,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Broken Crowns (3,000 - Long Sorrow)]]&lt;br /&gt;
&lt;br /&gt;
== World Geography ==&lt;br /&gt;
[[Gera]]&lt;br /&gt;
&lt;br /&gt;
[[Imman]]&lt;br /&gt;
&lt;br /&gt;
[[Koshal]]&lt;br /&gt;
&lt;br /&gt;
[[Kyastis]]&lt;br /&gt;
&lt;br /&gt;
[[Nhecozia]]&lt;br /&gt;
&lt;br /&gt;
[[Sineya]]&lt;br /&gt;
&lt;br /&gt;
[[Varos]]&lt;br /&gt;
&lt;br /&gt;
[[Wysia]]&lt;br /&gt;
&lt;br /&gt;
== Pantheons of the World ==&lt;br /&gt;
[[Deities of the old Empire of Sval|Faiths of the old Empire of Sval]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Abessai|Faiths of the old Empire of Abessai]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Tupanqi|Faiths of the old Empire of Tupanqi]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Vayokar|Faiths of the old Empire of Vayokar]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Srijansu|Faiths of the old Empire of Srijansu]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Songchuan|Faiths of the old Empire of Songchuan]]&lt;br /&gt;
&lt;br /&gt;
[[Faiths of the Oshewa&#039;ine]]&lt;br /&gt;
&lt;br /&gt;
[[The Seldarine (Elven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Morndinsamman (Dwarven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Golden Hills (Gnomish Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The  Thousand Homes (Halfling Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Towering (Giant Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Pits]]&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Gallery ==&lt;br /&gt;
[[Amaranthae Shadowdusk Nee Rethslane|Amaranthae Shadowdusk nee Rethslane]] (Moon Elf Magus 12/Dragonrider 2)&lt;br /&gt;
&lt;br /&gt;
[[Ashvi Eastwild]] (Human Eldritch Godling 13)&lt;br /&gt;
&lt;br /&gt;
[[Avaldi]] (Barbarian 13)&lt;br /&gt;
&lt;br /&gt;
[[Inaya Mira]] (Samsaran Possessed Shaman 7)&lt;br /&gt;
&lt;br /&gt;
[[Illara Suadade]] (Summoner 2)&lt;br /&gt;
&lt;br /&gt;
[[Mahti Kemet-Ra]] (Eldritch Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Nerin Silva]] (Sun Elf Paladin 12/Oracle 1) &lt;br /&gt;
&lt;br /&gt;
[[Veshai Sarkou]] (Atlan Wizard 1/Spirit Binder 1)&lt;br /&gt;
&lt;br /&gt;
[[Vivaldi]] (Half-orc Clever Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Vohja Shadowdusk]] (Changeling 3 Wizard/3 Cleric (Wee Jas)/7 Mystic Theurge)&lt;br /&gt;
&lt;br /&gt;
PENDING (Elan Psion (Meta-creative))&lt;br /&gt;
&lt;br /&gt;
PENDING (Hare)&lt;br /&gt;
&lt;br /&gt;
== NPCs of Renown ==&lt;br /&gt;
[[Nessala Aran]]&lt;br /&gt;
&lt;br /&gt;
[[Majdiya (Scion of Chesa)]]&lt;br /&gt;
&lt;br /&gt;
[[Suaji (Scion of Saboath)]]&lt;br /&gt;
&lt;br /&gt;
[[Aayid (Scion of Jadam)]]&lt;br /&gt;
&lt;br /&gt;
== Gallery of the Fallen ==&lt;br /&gt;
[[Hare]] (Human Ranger, 12) - Died in the battle against Gozha.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=130</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=130"/>
		<updated>2026-01-08T02:23:23Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Player&amp;#039;s Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aosha, a homebrew Pathfinder 1e world. ==&lt;br /&gt;
One day, surely, something meaningful will fill this text space. SURELY.&lt;br /&gt;
&lt;br /&gt;
== The History of Aosha ==&lt;br /&gt;
The current year for Campaign 2, Dervish of the Black Rose is 170 L.S. (170 years since the end of the 30 years period generally referred to as the Long Sorrow), or 170 S.A. in the reckoning of Njasser (170 Suazu&#039;je Akta, the &amp;quot;Time of Bowed Heads&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
The history of the world of Aosha is generally thought to be about 100,000 years, though most of the furthest time back is almost unknown, but for what scraps and glimpses have been cobbled together throughout the more civilized ages by scholars wielding divinatory magics.&lt;br /&gt;
&lt;br /&gt;
[[The Age of Monsters (100,000 - 70,000)|The Age of Monsters (100,000 - 70,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Shattered Skies (70,000 - 50,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Veilborn Age (50,000 - 40,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Verdant Age (40,000 - 10,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Man (10,000 - 3,000)]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Broken Crowns (3,000 - Long Sorrow)]]&lt;br /&gt;
&lt;br /&gt;
== World Geography ==&lt;br /&gt;
[[Gera]]&lt;br /&gt;
&lt;br /&gt;
[[Imman]]&lt;br /&gt;
&lt;br /&gt;
[[Koshal]]&lt;br /&gt;
&lt;br /&gt;
[[Kyastis]]&lt;br /&gt;
&lt;br /&gt;
[[Nhecozia]]&lt;br /&gt;
&lt;br /&gt;
[[Sineya]]&lt;br /&gt;
&lt;br /&gt;
[[Varos]]&lt;br /&gt;
&lt;br /&gt;
[[Wysia]]&lt;br /&gt;
&lt;br /&gt;
== Pantheons of the World ==&lt;br /&gt;
[[Deities of the old Empire of Sval|Faiths of the old Empire of Sval]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Abessai|Faiths of the old Empire of Abessai]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Tupanqi|Faiths of the old Empire of Tupanqi]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Vayokar|Faiths of the old Empire of Vayokar]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Srijansu|Faiths of the old Empire of Srijansu]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Songchuan|Faiths of the old Empire of Songchuan]]&lt;br /&gt;
&lt;br /&gt;
[[Faiths of the Oshewa&#039;ine]]&lt;br /&gt;
&lt;br /&gt;
[[The Seldarine (Elven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Morndinsamman (Dwarven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Golden Hills (Gnomish Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The  Thousand Homes (Halfling Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Towering (Giant Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Pits]]&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Gallery ==&lt;br /&gt;
[[Amaranthae Shadowdusk Nee Rethslane|Amaranthae Shadowdusk nee Rethslane]] (Moon Elf Magus 11/Dragonrider 2)&lt;br /&gt;
&lt;br /&gt;
[[Ashvi Eastwild]] (Human Eldritch Godling 13)&lt;br /&gt;
&lt;br /&gt;
[[Avaldi]] (Barbarian 13)&lt;br /&gt;
&lt;br /&gt;
[[Inaya Mira]] (Samsaran Possessed Shaman 7)&lt;br /&gt;
&lt;br /&gt;
[[Illara Suadade]] (Summoner 2)&lt;br /&gt;
&lt;br /&gt;
[[Mahti Kemet-Ra]] (Eldritch Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Nerin Silva]] (Sun Elf Paladin 12/Oracle 1) &lt;br /&gt;
&lt;br /&gt;
[[Veshai Sarkou]] (Atlan Wizard 1/Spirit Binder 1)&lt;br /&gt;
&lt;br /&gt;
[[Vivaldi]] (Half-orc Clever Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Vohja Shadowdusk]] (Changeling 3 Wizard/3 Cleric (Wee Jas)/7 Mystic Theurge)&lt;br /&gt;
&lt;br /&gt;
PENDING (Elan Psion (Meta-creative))&lt;br /&gt;
&lt;br /&gt;
PENDING (Hare)&lt;br /&gt;
&lt;br /&gt;
== NPCs of Renown ==&lt;br /&gt;
[[Nessala Aran]]&lt;br /&gt;
&lt;br /&gt;
[[Majdiya (Scion of Chesa)]]&lt;br /&gt;
&lt;br /&gt;
[[Suaji (Scion of Saboath)]]&lt;br /&gt;
&lt;br /&gt;
[[Aayid (Scion of Jadam)]]&lt;br /&gt;
&lt;br /&gt;
== Gallery of the Fallen ==&lt;br /&gt;
[[Hare]] (Human Ranger, 12) - Died in the battle against Gozha.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
	<entry>
		<id>https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=112</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://aosha.sonsitopia.com/index.php?title=Main_Page&amp;diff=112"/>
		<updated>2025-06-21T01:19:39Z</updated>

		<summary type="html">&lt;p&gt;Nemmiecakes: /* Player&amp;#039;s Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aosha, a homebrew Pathfinder 1e world. ==&lt;br /&gt;
BLOCK TEXT&lt;br /&gt;
&lt;br /&gt;
== The History of Aosha ==&lt;br /&gt;
[[The Age of Monsters]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Shattered Skies]]&lt;br /&gt;
&lt;br /&gt;
[[The Veilborn Age]]&lt;br /&gt;
&lt;br /&gt;
[[The Verdant Age]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Man]]&lt;br /&gt;
&lt;br /&gt;
[[The Age of Broken Crowns]]&lt;br /&gt;
&lt;br /&gt;
== World Geography ==&lt;br /&gt;
[[Gera]]&lt;br /&gt;
&lt;br /&gt;
[[Imman]]&lt;br /&gt;
&lt;br /&gt;
[[Koshal]]&lt;br /&gt;
&lt;br /&gt;
[[Kyastis]]&lt;br /&gt;
&lt;br /&gt;
[[Nhecozia]]&lt;br /&gt;
&lt;br /&gt;
[[Sineya]]&lt;br /&gt;
&lt;br /&gt;
[[Varos]]&lt;br /&gt;
&lt;br /&gt;
[[Wysia]]&lt;br /&gt;
&lt;br /&gt;
== Pantheons of the World ==&lt;br /&gt;
[[Deities of the old Empire of Sval|Faiths of the old Empire of Sval]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Abessai|Faiths of the old Empire of Abessai]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Tupanqi|Faiths of the old Empire of Tupanqi]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Vayokar|Faiths of the old Empire of Vayokar]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Srijansu|Faiths of the old Empire of Srijansu]]&lt;br /&gt;
&lt;br /&gt;
[[Deities of the old Empire of Songchuan|Faiths of the old Empire of Songchuan]]&lt;br /&gt;
&lt;br /&gt;
[[Faiths of the Oshewa&#039;ine]]&lt;br /&gt;
&lt;br /&gt;
[[The Seldarine (Elven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Morndinsamman (Dwarven deities)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Golden Hills (Gnomish Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The  Thousand Homes (Halfling Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Towering (Giant Pantheon)]]&lt;br /&gt;
&lt;br /&gt;
[[The Lords of the Pits]]&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Gallery ==&lt;br /&gt;
[[Amaranthae Shadowdusk Nee Rethslane]] (Moon Elf Magus 11/Dragonrider 2)&lt;br /&gt;
&lt;br /&gt;
[[Ashvi Eastwild]] (Human Eldritch Godling 13)&lt;br /&gt;
&lt;br /&gt;
[[Avaldi]] (Barbarian 13)&lt;br /&gt;
&lt;br /&gt;
[[Inaya Mira]] (Samsaran Possessed Shaman 5)&lt;br /&gt;
&lt;br /&gt;
[[Illara Suadade]] (Summoner 2)&lt;br /&gt;
&lt;br /&gt;
[[Mahti Kemet-Ra]] (Eldritch Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Nerin Silva]] (Sun Elf Paladin 12/Oracle 1) &lt;br /&gt;
&lt;br /&gt;
[[Veshai Sarkou]] (Atlan Wizard 1/Spirit Binder 1)&lt;br /&gt;
&lt;br /&gt;
[[Vivaldi]] (Half-orc Clever Godling 2)&lt;br /&gt;
&lt;br /&gt;
[[Vohja Shadowdusk]] (Changeling 3 Wizard/3 Cleric (Wee Jas)/7 Mystic Theurge)&lt;br /&gt;
&lt;br /&gt;
PENDING (Elan Psion (Meta-creative))&lt;br /&gt;
&lt;br /&gt;
PENDING (Hare)&lt;br /&gt;
&lt;br /&gt;
== NPCs of Renown ==&lt;br /&gt;
[[Nessala Aran]]&lt;br /&gt;
&lt;br /&gt;
[[Majdiya (Scion of Chesa)]]&lt;br /&gt;
&lt;br /&gt;
[[Suaji (Scion of Saboath)]]&lt;br /&gt;
&lt;br /&gt;
[[Aayid (Scion of Jadam)]]&lt;br /&gt;
&lt;br /&gt;
== Gallery of the Fallen ==&lt;br /&gt;
[[Hare]] (Human Ranger, 12) - Died in the battle against Gozha.&lt;/div&gt;</summary>
		<author><name>Nemmiecakes</name></author>
	</entry>
</feed>